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Discussion in 'Halo and Forge Discussion' started by Belly391, Jan 31, 2010.

  1. Belly391

    Belly391 Ancient
    Senior Member

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    hey everyone,
    i want to know what people think of one of my maps so for. feel free to criticize it but plz bear in mind that this is only my second map and i have only just learned how to ghost merge.
    here you go

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    i know i took them in forge and i shouldnt have but i wanted to get the shots posted. ignore the random floating objects (from the ghost merging)
     
  2. Conkerkid11

    Conkerkid11 Ancient
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    I know you just wanted to get this out there fast and all for the public to see. But would you mind telling us what game type you plan to use with this map? Is it a competitive, casual, or even mini-game type map? How many players will it support? Just a couple things that could give us an idea of what we're looking at would be nice.

    Anyways, I like the area around the Banshee... and the scaffolding base looks pretty nice. But I can't really say what I think 'till I know what the map's all about.
     
  3. Belly391

    Belly391 Ancient
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    it was originally meant for infection/vip but i decided against it. tbh i dont know as of yet what the gametype will be. for now ill say competitive as thats what it looks like its going to be but that could change at a later date.
     
  4. xDarklingx

    xDarklingx Ancient
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    Hey, looks good! The Banshee area looks good and I like the crane (actually haven't seen that done before) so good job make sure it doesn't end up TOO spacious because it tends to happen in the mid tier.
     
  5. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    Not bad, its nice that your using peculiar angles rather than just 90 degree stuff. I'd recommend the ramps at the banshee spawn connect to the top of the wall around it though, so if people want access they dont have to jump up.
     
  6. Belly391

    Belly391 Ancient
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    i takes up a lot of space if they connect to the top though and i want to keep that area reletively clear. ill bear that im mind though and i may change it
     
  7. anemone

    anemone Ancient

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    i know this was a long time ago but well it kinda looks like one of my newest maps but a 1/10 scale so nice map for your first coming of ghostmerging but it as ages ago and that is all
     
  8. Jex Yoyo

    Jex Yoyo POETRY, bitch.
    Senior Member

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    Huh??? Here on forghub, we try to help each other get better by making sense. You sound like my uncle after hes had too much nail polish remover...

    Anyway, this map looks like a great start, and i agree with what was said about adding ramps to the banshee place. I also think you should spend a little bit of time cleaning up that banshee area, because it was the first thing i saw and until i looked closely at the rest of the map i was under the impression that you didnt know what you were doing. Thankfully, i was wrong but you should still keep that nice and pretty because it makes the map feel better.
     
  9. Belly391

    Belly391 Ancient
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    bearing in mind that this was my first map attempt after finally mastering the ghost merge technique (even though the banshee spawn was the only part of the map done with ghost merging). i refined the base as i started it first. i havent refined the banshee spawn as of yet, or gone anywhere near this map since then
     
    #9 Belly391, Jun 8, 2010
    Last edited: Jun 8, 2010

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