Sandbox Closing In

Discussion in 'Halo 3 Mini Game Maps' started by Jrcane4455, Jan 29, 2010.

  1. Jrcane4455

    Jrcane4455 Ancient

    Messages:
    132
    Likes Received:
    0
    So i was digging through the bowels of my sandbox maps and i stumbled across one of my old favorites: Closing in

    The basic of this map are for the humans to survive long enough to reach the secondary defense location. The zombies start in a box with a shield door and every 30 seconds or so another box with a shield door spawns. Then if you live long enough you will be rewarded with a second more defensible location. The entire game id on instant kill and the zombies are incredibly fast so be careful. Have Fun!
    Human Start:
    [​IMG]

    Zombie Start:
    [​IMG]

    Is this room getting smaller?
    [​IMG]

    The "Final Destination"
    [​IMG]

    Link: http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=105279344

    Gametype: http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=105279322
     
    #1 Jrcane4455, Jan 29, 2010
    Last edited: Jan 29, 2010
  2. munzt3rr

    munzt3rr Ancient

    Messages:
    4
    Likes Received:
    0
    At first, this I thought this map was going to be REALLY lame. I downloaded it though because I have room and thought I'd give this one a try. It was actually pretty fun with about 10 people. If there were more, zombies could not win because humans would wah-PWN. I also reccomend adding more ways to get in other than that 1 tunnel because that turret smacks.

    Edit: Well, I hadn't evn seen the flamethrower. I played again last night with 5 people and my friend took the flamethrower and walked into the zombie spawn, pulled the trigger, and got a killionare. Every time I spawned as a zombie, my previous body was still on fire and lit my nnext body on fire and so on. It got annoying. I also like the idea of getting to a new, better position. When I played, my friend asked, "So where do we go now?" when we got to the back room. It was very enjoyable. 7/10

    ^^^^^FIRST^^^^^
     
    #2 munzt3rr, Jan 30, 2010
    Last edited: Jan 31, 2010
  3. Foyoman

    Foyoman Ancient

    Messages:
    219
    Likes Received:
    0
    I think you shouldnt make it instant kill because it would be too hard for the zombies and lose the turret because it will be too overpowering.
     
    #3 Foyoman, Jan 30, 2010
    Last edited: Jan 30, 2010
  4. LinkinPork

    LinkinPork Ancient

    Messages:
    24
    Likes Received:
    0
    The turret is no good, it's just too powerful. You should make a way for the zombies to drop down from a hole in the ceiling (or something like that).
     
  5. Jrcane4455

    Jrcane4455 Ancient

    Messages:
    132
    Likes Received:
    0
    Ok based on those last comments ill make a v2 with the changes that you mentioned and ill probably just put the zombies health really low not instant
     
  6. Welsh Mullet

    Welsh Mullet Ancient
    Senior Member

    Messages:
    15
    Likes Received:
    0
    why not make it so that the turret breaks off when it spawns, or face it the other way so it has to be broken to use, then its limited to 200 shots.
     
  7. suriname2

    suriname2 Ancient
    Senior Member

    Messages:
    60
    Likes Received:
    0
    I was going to suggest the same thing as Welsh Mullet. Just flip it around towards the wall to make the humans worry about the ammo cost.
     
  8. Yyzyyz

    Yyzyyz Ancient
    Senior Member

    Messages:
    144
    Likes Received:
    0
    Adding on that idea, make it so the turret never respawns or they can rack up a hell load'a kills!

    Looks very bland, improve with more tunnels or something and I will rate better.

    Also turn instant kill off there are too many infection games that have that and it doesn't make it anymore fun.
     
  9. Jrcane4455

    Jrcane4455 Ancient

    Messages:
    132
    Likes Received:
    0
    If you didnt see my other reply yzyyzz...... i was going to make a completely remade version 2 and this version was literally just to test out the gametype not have any amazing aesthetics
     
    #9 Jrcane4455, Jan 31, 2010
    Last edited: Jan 31, 2010

Share This Page