Bungie Weekly Update 1/29/10

Discussion in 'Halo and Forge Discussion' started by Rifte, Jan 29, 2010.

  1. RightSideTheory

    RightSideTheory Legendary
    Forge Critic Senior Member

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    20 bucks says it's Emile's grenade launcher thing.

    [​IMG]
     
  2. CaptnSTFU

    CaptnSTFU Ancient
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    Well their is rumor that the laser is making a return. I think it was mentioned somewhere that it was in the alpha build last nov but bungie might have taken it out. I mean rockets and Missile pod is all we really need anyway.
     
  3. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    Lasers a badass infantry weapon. I love the laser and it better be back (I'm sure it will thanks to TM)

    Edit: What's up with most weapons being hitscan though? Human that is. I mean..maaaybe because the game is a bit longer of a range, but I'm assuming there will still be 4v4 sized multiplayer maps. I liked H3's BR..I don't want to see H2 all over again.
     
    #23 chrstphrbrnnn, Jan 30, 2010
    Last edited: Jan 30, 2010
  4. Rifte

    Rifte Ancient
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    Remember the Tom Morello pictures with the laser? I'm sure it's back, just new appearance and higher quality sound. I don't think the purpose or effect of it will change from Halo 1.

    Supposedly, we'll still have to strafe. But with the main weapons being hitscan I'm just not sure how that works..
     
  5. TrustierToaster

    TrustierToaster Ancient
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    you're on, i really doubt this is what the sound is. My guess is a new covenant weapon, mayb some kinda plasma mortar
     
  6. Rifte

    Rifte Ancient
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    A sooopr BR

    The first part imo was the weapon charging. Then the beep, possibly lock on or the weapon ready to fire. Then there were 2 shots firing, not four. After, the weapons started charging up and you hear multiple explosions.
     
  7. LIGHTSOUT225

    Senior Member

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    nah there was definitely 4 fired
     
  8. Rifte

    Rifte Ancient
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    no, there were 2 shots, a brief delay, then 4 explosions.
     
  9. DMM White

    DMM White Ancient
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    No, 4 shots in rapid succession.
    Then 4 "activation" noises, it sort of sounds like they're latching on to something.
    Then 4 explosions.

    Edit; there is an ever so slight delay between the firing of the second and third. But its still 4.
     
    #29 DMM White, Jan 31, 2010
    Last edited: Jan 31, 2010
  10. Rifte

    Rifte Ancient
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    5-6 seconds in the recording. 2 shots fired. 8-10 seconds 4 consecutive explosions.

    ?
     
  11. LIGHTSOUT225

    Senior Member

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    Im tellin ya dude it fires 4. 2 quickly, then another 2.. thus explaining 4 explosions.

    its like
    BOOMBOOM BOOMBOOM
     
  12. Panncakez

    Panncakez Ancient
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    Gawd, just listen to the actual clip again. It will probably help in the long run.
     
  13. DMM White

    DMM White Ancient
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    Thats what we're discussing. We couldn't know whether there were 2 or 4 shots if we hadn't listened to the clip, could we?

    I see why you would think its on 2 shots, sounding sort of like:
    Ba-Dum Ba-Dum
    But the 4 whistles, the 4 clicks and the 4 explosions convince me that each Ba-Dum is 2 shots.

    But with further thought, you might both be right.

    I ask you, how would you fire that weapon? If each of those 4 shots is 1 pull of the trigger, then we have a grenade launcher which fires faster than the carbine!
    Or, perhaps 1 "shot" launches 2 grenades. Then we would have a grenade launcher with fires as fast as a Brute Shot. Which is more believable.

    Like the turret, you can tap the trigger and it will still fire 2 shots.
     
  14. RightSideTheory

    RightSideTheory Legendary
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    Check out the caption in the bottom left, talking about savaging covi-tech, while obviously pointing to human grenades for a grenade launcher. My guess would be that he's taken plasma grenades (or some other form of plasma) and combined it with human tech, producing basically a plasma/(sticky grenade) grenade launcher.

    [​IMG]

     
    #34 RightSideTheory, Jan 31, 2010
    Last edited: Jan 31, 2010
  15. Panncakez

    Panncakez Ancient
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    Well, I falsely assumed that you all were simply making guesses based on what you heard, and that you weren't listening to the clip over and over again. I apologize.
     
  16. LIGHTSOUT225

    Senior Member

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    Very astute. I see the reference there, and you may very well be on to something with that.
     
  17. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    Still say it's this
     
  18. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    If you look very closely.. the icon actually connects with a pouch hanging over the grenade launcher rounds.. This could just be a satchel designed to hold 4 grenades?

    Im not sure if anyones thought of this yet.. but maybe the nade launcher rounds are there just for decoration to make him look even cooler? After all, he has a freaking skull scratched onto his helmet and an enormous dagger which i doubt you'll be pulling out in mp..

    As for the secret weapon.. i think its some form of plasma mortar. The inital charge could be the calculation or lock on or aiming system. Initially, i thought the firing mechanism of duh--Dum! is just two rounds being fired.. Considering the difference in speed the second shots Dum occurs to the first, indicates its more likely to be 4 shots.

    HOWEVER, after listening to the clip over and over, i've come to two scenarios:
    Scenario 1:
    TWO projectiles are fired from the mystery gun and have a feature like a Javelin Missle. Once fired an ignition system launches it into the air. Duh (Being the firing) Dum (Being the projectiles ignition) and this has a slight randomisation in the duration of the round being ignited. The projectiles then (like in the film Iron Man.. The Javelin Missle in that) break off into two smaller primed projectiles (the second charging type noise) which can then hit multiple targets at varied ranges.. (The final sound of 4 explosions)

    Scenario 2:
    The gun is like a mortar, The initiation or aiming allows the user to see in an advanced aiming system.

    first noise, Guns visual display is brought into player view like all other guns have.. e.g. Beam Rifles wwwooomppff

    Second noise is the little BeepBeep! which is showing available targets on HUD..

    Third noise is the charging off the weapon.. And notice there are two more beeps.. followed by a noise which i can only describe as frogs ribbit extended... and then the final two beeps.. This is obviously where the weapon is primed, and receives target lock on

    Fourth noise is the firing of 4 rounds at players control (hence the delay in the fourth shot from the third in comparison to the second from the first)

    Fifth Noise (Whistling noise) is where i believe could be nothing to do with the projectiles.. I think its the overheating of the gun..

    Sixth noise (Clicking Noise) is the next four rounds entering the chamber

    Seventh Noise (High Pitch Priming Noise) could well be the projectiles arming

    Eigth noise is obviously detonation of all four rounds.

    Personally, i prefer the idea of Scenario 1.. I think it would be really cool.. but theres hardly any evidence to back it.

    But i believe Scenario 2 is what the weapon is like. I also believe the sound of this weapons distance is probably from the top of the Sandbox base to the opposite bases warthog spawn.. I think its this distance because this weapon sounds very powerful, and would be rather useless in a charge state at close quarters... also, by the sound of the projectiles, they are quite fast moving and finally the explosions arent very loud in comparison to the other sound clips bullets indicating it is quite far away.
     
  19. Rifte

    Rifte Ancient
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    wwhirrrr*beep beep BOOMBOOM *beepbeepbeep BOOMBOOMBOOM..BOOM

    what is this I dont even
     
  20. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    Read my scenario 2, theres definately 4 shots fired..

    As much as i'd like the idea of firing one bullet and getting 2 explosions.. its not really gonna happen.

    Listen to the clip carefully
     

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