Sandbox MLG Depot

Discussion in 'Halo 3 MLG Maps' started by AoMUnknownV2, Jan 30, 2010.

  1. AoMUnknownV2

    AoMUnknownV2 Forerunner
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    MLG Depot

    mlg depot is one of my favorites that ive ever made. the gameplay and action play is intense and fun and everyone loves it!!!. the forging is great but the bridges is kind of bumpy, and i got some complaints about that in forge union. ive made this one year ago and this map will never get old. the gameplay is mlg team slayer and oddball. you can only do 2v2, and 2v2 is perfect for this map and fun as well, and if you want you can probably can do a free for all and i recommend you to do up to 5 players for that. ive hope you will enjoy my map MLG Depot!!
    link < http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=96597549
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    #1 AoMUnknownV2, Jan 30, 2010
    Last edited: Feb 2, 2010
  2. l PATRICK l

    l PATRICK l Ancient
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    first off, congrats on posting correctly, and secondly i like the screenshots, but we all need an overview! haha i will edit when you add an overview besides the aerial one(the blocks blend in with the ground)
     
  3. T3RA PROWL3R

    T3RA PROWL3R Ancient
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    decent enough mlg map, I have some tips for both the map AND post.

    POST
    1.Show more pics of the map that aren't action shots
    2.You MUST have a direct link to the map in your fileshare
    3.Show us the "Weapons List"

    MAP
    1.Straighten up the ramps and bridges
    2.Get rid of the Effects. They impare one's ability to play by distracting them with different colors, making them run into walls (the gloomy FX usually makes it look like there is a hole in a wall where there actually isn't)
    3.Make a V2 that uses ghost merging EFFECTIVELY. I don't know how many maps I come across that have useless ghost merges.

    Otherwise, nice job. 3/5

    p.s. I gave a relatively low score because based on the pictures, there could be one thing that is perfectly accurate corresponding with what you wanted it to look like, while the same structure on the opposite side of the map is crooked with the rest of the map.

    Edit: Second post =D - Oh yeah, also, I noticed in the last picture that there is a pallet. Unless it is being held to that wall, it doesn't fit with the rest of the map. MLG isn't supposed to have any objects that can ruin the gameplay. Eg; Fusion Coils, Barricades, Radio Antennas, etc. You can use Weapon Holders and Teleporters to fix those problems. Just incase you didn't already know.
     
    #3 T3RA PROWL3R, Jan 30, 2010
    Last edited: Jan 30, 2010
  4. AoMUnknownV2

    AoMUnknownV2 Forerunner
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    ok thanks for the tip :)
     
  5. hyabusa1337

    hyabusa1337 Ancient
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    Wow, well first off the download link is correct it isn't suppose to be to your FS its suppose to be to the link on bungie.net so his is fine. Why would you rate a map without actually playing through it first, and also am I the only 1 to have 20/20 vision because I'm actually able to see quite well with effects on.

    As for the map I'd say it looks pretty good, not a big fan of mlg but this looks like a pretty decent casual map, its interlocked and merged which is a big plus it also has gloomy XF and im a big fan of that look on a map.
     
  6. T3RA PROWL3R

    T3RA PROWL3R Ancient
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    1.When I stated that he MUST have a dl link, I meant I couldn't find one on the post at the time I replied to his map.
    2.There is no way for me to download maps currently because I have dial-up. Therefore, I had to rate it based on the pictures
    3.I was suggesting that the map and gameplay would be better without the effects
     
    #6 T3RA PROWL3R, Jan 31, 2010
    Last edited: Jan 31, 2010
  7. Plasma Rifle Elite

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    Yeah, these are all right, but also, there can't be any movable objects, and right up close in one of the pics in a pallet. You should get rid of those, as that is one requirement for MLG.
     
  8. T3RA PROWL3R

    T3RA PROWL3R Ancient
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    That's what I meant in my edit post. "You can't have any moveable objects that can disrupt gameplay."
     
    #8 T3RA PROWL3R, Feb 2, 2010
    Last edited: Feb 6, 2010

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