Cargo Shores, Subzero, Instaltion 00

Discussion in 'Halo and Forge Discussion' started by PwnsauceAddict, Jan 23, 2010.

  1. PwnsauceAddict

    PwnsauceAddict Ancient
    Senior Member

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    Well, I had a lot of maps that I have found myself working in lately and I decided I would post a preview to get peoples opinions.

    Cargo Shores:
    This map is a conquest map on long shore that takes the base on the side opposite to the fish taco shack and a symmetrical opposite side. The newly formed base is color coded red. In fact are box’s in map are red. Doing this took a lot of time, about 30 hours but with a little testing to see if 3v3 works well. 2v2 has been tested and it works well.

    Overview (box = territory)

    [​IMG]

    this is were one team spawns (territory)

    [​IMG]


    This is the down ward stairs(territory) at the end of a hall way that runs directly out of the room in picture 1(territory)
    [​IMG]

    the middle hallway (territory)
    [​IMG]

    opposite stairs
    [​IMG]

    opposite base
    [​IMG]

    this is an open space that lasts 10 seconds after the game starts I think it is nice to see the ocean, I do not know if I should keep this...

    [​IMG][​IMG]

    this is after 10 seconds... (also a good view of hallway before stairs)
    [​IMG]


    Subzero:
    This is a 2v2 (possibly 3v3) cold storage multi-game type map. This map contains two bases and will be heavily based on symmetrical game types, all though all game types are supported. There are severe game play problems.


    One base:
    [​IMG]


    Other base:
    [​IMG]
    [​IMG]

    overveiwish picture:
    [​IMG]


    Instillation 00:
    [FONT=&quot] Another conquest map, this time on Citadel based off my (failed) conquest map Instillation . It is pretty strait forward although there are a lot of slight changes in this map and many big ones, it will be a completely different map.

    Right before middle territory (start is behind shield door/ wall things)
    [​IMG]

    Connects start to picture above
    [​IMG]

    Kind of new, better looking middle
    [​IMG]
    [/FONT]
     
  2. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    These all look cool. The Longshore and Citadel ones look great so far. Its good to see people making maps on maps other than Sandbox and Foundry.
     
  3. Organite

    Organite Journalist
    Senior Member

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    The citadel one looks questionable, but the Longshore conquest map looks great.
    The fact that you're using preset geometry means you wont have to spend much time creating landmarks to help distinguish different areas.
     
  4. Cryoraptor

    Cryoraptor Ancient
    Senior Member

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    I am deeply aroused by the first map. You made it look so clean. I never actually thought of building a tunnel like map on that level because of the amount of objects it uses. I really love the look. Try puting some parts under the water for fun. Fighting in the water will bring a good feel to a already good map.
     
  5. PwnsauceAddict

    PwnsauceAddict Ancient
    Senior Member

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    The preview was mainly for the longshore map, and the citadel map is based of an old map that I received alot of constrctive critism for, since I'm still in the middle of the map is probably looks a little bare.

    Unfortunately map geometry got in the way of letting me go in the water, sorry
     

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