Looking very good my friend. I thought you were only thinking about it, but apparently you sat down and had a forge-session! I hope it turns out ok, because so far, it looks good
I've been wondering what you've been forging lately... But it really looks great dude, I love how you used the orange blocks for the flooring, it looks great. I'm really looking forward to the release of this map, be sure to invite me to any testing session you have. Have you hit the object limit yet? EDIT: Just read on Xforgery that you did, that's too bad, but it still does look good. How much of the orginial Ivory Tower did you incorporate into the map?
Looking Good. The only problem I might see is the lighting but thats hard to fix anyway. Like how you copied the flooring with orange blocks insted of the normal ones.
Unfortunately I'm not. It's a loose remake because it's missing the elevator and bottom back halls. But there is a teleporter that acts as the elevator.
That looks sweet. Ivory tower was one of my favorites. I'm interested to see how you solved the gameplay transitions between halo 2 and 3. That's why I picked one that didn't have anything special.
hmm... i never noticed till now but the center of ivory tower looks like the marathon symbol kinda... looks like a nice and close remake, probably as close as we can get on halo 3.
This looks real good. I'm excited to see the final product. Its a shame you don't have the back halls, thats a pretty important part of the map, elevator or not. Send me a message when you see me online
That's a myth. Grav lifts can be ultimately worse for gameplay than teleporters. Specifically the use of the grav lift given to us, which is difficult to make lifts with a specified direction and rather relies on the player to move himself or fear getting stuck in the lift (almost always resulting in death if used in the heart of battle). Not to mention that people often create lifts that cause players to have to contort themselves into variations directions to correctly make it up. A good lift can be useful but is ultimately more expensive than a teleporter. Teleporters just need to be used correctly. The are great for gameplay, rather than a negative. They allow map movement that isn't normally possible in standard 3D space. They add an entirely new level of strategy. Also, for anyone trying to claim "teleporters are campable" needs to realize that there is very little benefit in sitting by the exit of a teleporter all game. Neither is this any different if the person was to sit around a corner all game. As for the map itself, it looks like you are doing a great job Urban Myth and I hope that it becomes something fruitful, even if it can not be created in 100% accuracy.
PLEASE remove the bubble sheild. It ruined the gameplay. :/ Other than that, it's very nice, although the teleporter seemed to speed-up gameplay quite a bit. Once I learn the map a little bit more, I can see it having some great FFA gameplay.
I'm glad I was able to get a 3v3 flag game in on here the other day. It plays really well at the moment. The only thing I was having trouble with, I kept getting confused as to where I was at, I know that's not really your fault. (sandbox...) (also being that I have only played the original Ivory Tower like three times doesn't help...)
I'm glad that I was able to get a 3v3 game on here. It played well and you've capture the map's qualities quite well. I was a bit confused at times (not your fault though, a combination of me playing the original map maybe three times, and sandbox's aesthetics) Definetely a good remake.