Perk: Bomberific Number: 3 Effect: Claymores and C4s set off other claymores and C4s that dead bodies/live bodies are carrying. Pro: Claymores don't disappear after you die.
Perk: Stealth Number: 3 Purpose: When you kill an enemy they can't watch killcam to find you. Pro Bonus: When you kill an enemy there screen doesn't turn to you. I can't say how many times I've died from killcam!!!
Silent number-2 airstrikes happen without the other team knowing pro-airstrikes can not be seen on radar
Perk: streak-less! Number: 3 Purpose: You gain the ability to pick xp as your killstreaks (3=400xp 5=850xp 11=2000xp 15=4000xp, something like this) Pro Bonus: If all 3 of your killstreaks are xp: Kills against you don't count towards enemy killstreaks.
Perk: Jason Number: 2 Purpose: Provides a small amount of lockon for throwing knives. Pro: Sprint with the running knive out. Or maybe switch 'em around.
To me this is also the most annoying thing ever. Especially being that I mainly snipe and I don't scope in a lot so they can see my surroundings whenever before I scope into to shoot. I think it should be either the main thing for scrambler where their screen is all fuzzy on the killcam. Or the scrambler pro, that would make scrambler pro useful in my opinion because when other people have scrambler it is basically a game of hot and cold trying to find them.
Perk: Mine! Number: 1 Purpose: The time it takes to pick up your own Care Package box, Emergency Airdrop box or Sentry Gun box is reduced to 1.25 seconds. Pro: Pickup time is reduced to 1.5 seconds for other people's boxes. To get pro, you need to pick up a total of 30 care packages, sentry guns or emergency airdrop crates while using this perk.
Perk: Anticamp Number: 3 Purpose: Everyone who hasn't moved within 15 metres within the last minute glows red, similar to sitrep. Pro: Campers cannot see your name when aiming at you, and bullet damages is X0.8 from them.
QuickDraw- faster weapon switch time, icluding picking weapons up and equipment. Pro- pistols do 1.2x damage
Perk: Eagle Eye Number: 3 Purpose: Enemy Airdrop smoke locations are shown on your map, giving you the ability to find out where they will be before they get dropped off. Pro: Unaffected by radar jams (Counter-UAV's/Scrambler.) To get pro, you must steal 30 enemy crates with this perk enabled. Perk: Shenanigans Number: 2 Purpose: When killed by an enemy killstreak, the enemy does not get a point for your death from it. Pro: Nuke's are delayed for an extra five seconds and you can still score points during the countdown. Time is stacked depending on how many people are using this perk. (Ex: 19 players, six are using this perk, nuke is delayed by 30 seconds.) To get pro, you must get killed by a Predator Missile, a Harrier or Precision Airstrike, a Pave Low or Attack Helicopter, a Stealth Bomber, AC-130, and Chopper Gunner with this perk attached. Perk: Reprogram Number: 3 Purpose: When behind an enemy Sentry Gun, holding X will reprogram it to work as if it was your own (takes four seconds to reprogram.) Pro: You can now pick up and move the Sentry Gun after reprogramming. To get pro, reprogram 25 enemy Sentry Guns.
Perk: Survival of the Fittest Number: 1, but also takes up 2 (Similarly to how 1MA takes up secondary) Purpose: Once you kill someone, their perks apply to you (and stack, apart from 2 of the same perk) for 5 seconds. Pro: 10 seconds. Perk: Eye in the Sky Perk 3 Purpose: People using killstreaks with computers, or red fumes show up on the minimap. (In HC, check the change class menu) Pro: Enemy Supply Drops take the enemy 1.5x as long to open. Perk: Prepare to Breach Perk 2 Purpose: For a split second after going around a corner, a small arrow points to the nearest enemy in your LOS. Pro: Enemies in your LOS when you breach are temporarily blinded until you aim your gun at them. (maximum of half a second)
Transform Number 1 Purpose:Once a day, you can play a map from call of duty 4 instead of the gay one you're playing on Proermanently rids quarry from the game
Kickstand 3rd tier Purpose: Increases acuracy by x1.4 when prone Pro: Lets you stand your gun on a ledge/windowsill when in crouch. Increases acuracy x1.4 Specialist 3rd tier Purpose: All equipment becomes more effective, Ie claymores have a bigger explosion, throwing knife goes farther and does more damage.. Pro: Faster throw time on special grenade.
Fixed Infrared 2 Effect: See people with cold blooded on a thermal scope/with a UAV Pro: Killstreaks targer People with cold blooded
campers suck: 2 purpose:it works like sitrep, but it affects players who have not moved 20 feet in the last 30 seconds pro:killing a camper gives them negative 100 exp anti-noob: 3 purpose:riot shields reduce your bullet damage by half instead of stopping them completely proeople who have been holding a care package marker for more than 5 seconds are red and visible through walls nade power 1 purpose:frag grenades have twice the kill range that they normally have pro:allies with frags get a 1.2x kill range multiplier on their frags(not stackable) juggernaut: 2 purpose: health is increased by 1.4x pro: explosive resistence is increased by 1.2x legit: all 3 slots purpose:all enemys using non gamebattles allowed weapons have their banned weapons replaced with the equivalents equipped to the users class pro: people with painkiller equipped get a negative boost in health(.8), people with martyrdom drop a grenade when they respawn, people with final stand spawn in final stand