I have finished two arcade games (similar to "Breakout" and "Space Invaders" in QB64, and recently made a "Breakout" similar game in C++ using Allegro, and am currently working on a game design for a horizontal scroller for my little brother's birthday. (He's 8, I'm a programmer, he designs games he wishes would be made, perfect combination) So, I'm here if anyone needs help, or if anyone hear knows what I'm talking about, maybe you could help me? I can help anyone with QB64, or MSQBASIC 1.1 - 7.1, C++, and a little bit of Allegro. I don't get paid to make games, I get paid to write other less entertaining programs in less entertaining languages.. . .so I decided I'd delve into the more colorful art of programming just a few months ago. Anyway. . .I thought I'd offer a quick list of resources for newbies. 2D GAME RESOURCES - Sprites - QB Game Programming One-Stop
well if your in uni, collage i have been looking at game designing myself, im not all that good, i have a 3d program but can't run it very well and it's a real stupid version of wat i wanted. I built mario sort of his face is very hard to contruct in 3d anyway with your programs could you give me a tut cause 2d and 3d are so differnt any many ways. Im in highschool year 11 and i wanted to became a graphic designer but i have to study hard to get into the collage i want to go to.
Out of interest, can I ask why you prefer Allegro over SDL? I'm not stating a preference, just intrigued by your choice.
You're a programmer? neat. Oh and would you like to join my Game maker's group, G-Forge Productions? We need a programmer. EDIT: wait. have you ever made a a 3d game?
Combat Penguin: 2D and 3D aren't as different as they same, you just do the same thing you would in a 2D world, but with three times the work. As long as you have a processor with more power than a turd from a chicken, then 2d rendering will work lag-free (double buffering), not only that but it is much easier to design a few 2d directional sprites than designing a 3D model or bitmap for all the possible angles, therefore most independents prefer 2D. Shock Theta: I'm not a game programmer, I program applications for businesses and miscellaneous needs people will hire me for. Allegro was the first one I heard of in my shortcut to be lazy (by using a library as opposed to not). Fbu: Haha, I'm not sure if I'm repeating myself but it's for his birthday. GraveMind: You have a game making group but no programmer? Interesting. . . I'll have to decline, as I don't really know any of you, programming takes a lot of time, and I'm busy as it is, but thank you for the offer.