Sandbox Escort

Discussion in 'Halo 3 Casual Maps' started by xxl REAVER lxx, Jan 23, 2010.

  1. xxl REAVER lxx

    xxl REAVER lxx Ancient

    Messages:
    3
    Likes Received:
    0
    This is my second post here at forgehub.
    I call this map escort.
    Escort is a small path in a large chasm(?). It has steep walls so noone can escape the map. The defenders base consists of a small building, 2 firebomb grenades, 1 machinegun turret, 1 tripmine, and a warthog. The attackers base consists of 2 firebomb grenades, 1 machinegun turret, 1 tripmine, and a warthog. (no small building, but more space to on the walls to move around on.) this map took me a total of about 2 and a half hours to make, and i am proud of it. A lot of things are merged in this map, but not everything. It has not been tested yet, and currently only supports slayer. (that WILL be fixxed within the next hour.)

    Weapons list:
    tripmines x2
    fire granades x4
    machinegun turrets x2
    rocket launcher x1

    vehicles list:
    warthog x2

    Pictures!

    Overview
    [​IMG]


    Attackers spawn
    [​IMG]


    Defenders spawn
    [​IMG]


    Tunnel/Bridge
    [​IMG]


    Rocket Spawn
    [​IMG]


    Download comment enjoy.

    Map: http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=104806346&lc=1033
     
    #1 xxl REAVER lxx, Jan 23, 2010
    Last edited: Jan 23, 2010
  2. Elliot

    Elliot BIOC
    Forge Critic Senior Member

    Messages:
    1,176
    Likes Received:
    31
    looks great and well forged. I havent seen a map like this before so well done. One question, the turret on top of the bridge is that accesable, if so it looks to be escapable.
     
  3. Loscocco

    Loscocco Ancient
    Senior Member

    Messages:
    2,196
    Likes Received:
    11
    not to burst your bubble, but the map is really easy to escape... You don't even need to jump on a teammates head or grenade jump to get out. There are many places where you can simply jump out of:

    Ill show you some of the places:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]


    The map itself is really well made, but you just need to make your walls higher.
     
  4. Decadence Night

    Decadence Night Ancient
    Senior Member

    Messages:
    294
    Likes Received:
    0
    interesting idea. I'd love to try it out. But if you have extra budget, the walls must be made higher.
     
  5. A CheekyBurrito

    A CheekyBurrito Ancient

    Messages:
    34
    Likes Received:
    0
    This looks really escapable
     
  6. xxl REAVER lxx

    xxl REAVER lxx Ancient

    Messages:
    3
    Likes Received:
    0
    Thank you, i did not get to test or this, or even play on it yet, i wil fix this as soon as i can.
     
  7. LD

    LD Ancient
    Senior Member

    Messages:
    1,351
    Likes Received:
    1
    Why do you release a map that only supports slayer (i know you want to fix it, but why havent you done it before?)?
    + You should really test your map several times before posting it here, post it in Forge Discussion next time, because this looks more like a map in progress.

    Why are there walls as floor? Walls get bumpy as **** after saving your map and i think the "original sandbox floor" is right underneath them.
     
  8. xxl REAVER lxx

    xxl REAVER lxx Ancient

    Messages:
    3
    Likes Received:
    0
    I did not get to test it because i do noy have anyone to test it with, all my friends hate halo.

    I put it on forgehub before i did that because i didnt have enough time to completely finish it, and i made it for forgehub, and wanted to get it on it.

    The floors are walls for 2 reasons. 1. I dont like the normal floor. 2. The walls, i thought would look cool, and i did just realise it is a bit bumpy in places.
     
  9. cheesenipsaregood

    Messages:
    164
    Likes Received:
    0
    This looks fun and kindof might have a conquest feel.
    I would be happy to help you test it, as long as its on the weekend.
     
  10. LD

    LD Ancient
    Senior Member

    Messages:
    1,351
    Likes Received:
    1
    Use blocks instead, they usually dont move after saving (+ personally i think they looks better than walls anyway, they seem to look cleaner somehow ^^)
     

Share This Page