Juvinile - A prison like no other Story Two months ago you witnessed a murder. You were completly innocent. The very man that commited the crime blamed everything on you. Ha, the odds.... For 12 weeks you fought for your innocence through countless trials, and countles interviews. But the whole world seemed to be against you. Now your in prison, starting out you 25 year sentance. But the thing is, this isnt just any prison, Ohhh no, this is the worst of all prisons stripped down to the bare minimum, with nothing to keep you sane. 500 miles from any civilisation in the middle of the sahara desert, you and your gang have just began to plan your escape..... Prison Information files Personel equiped with: Shotgun - M90A CAWS UNSC’s resident close-quarters assault weapon Magnum - M6G Pistol A recoil-operated, semi-automatic handgun. Accurate and utilitarian in design, it is the ideal sidearm for a wide variety of Wardens Armour - V6.34S Body armour High performance bullet proof full body armour Prison grounds: Front door: Camo (instant respawn) Out house: Camo (instant respawn) Overshield (Instant respawn) Watch tower situated at southern end of court yard Roof access: behind office above front door Transportation:Mongoose - M274 ULATV x2 Lightweight, all terrein transport vehicle Juvinile visual records Image one - Overview From the top: Ground floor - cells, 1st floor - showers Office Cafeteria Death pit/Confinement cell teleporter Door (just below mongooses) Court yard^Image two - These are your cells, no beds no toilet. Just you, and the thick iron bars^ ^Image three, view from the cells^ Left, work table Right, confinement cell center, door (left to showers, right to office, death pit, cafeteria, court yard and Door ^Image Four, The showers^ ^Image five, Office (teleporter leads to watch tower)^ ^Image five, cafeteria^ ^Image six, Death pit and teleporter to confinement cell. Choose your fate^ ^Image seven, Court yard^ ^Image eight, Watch tower^ ^Image nine, the sewer, access unknown (shhh the wardens dont know about this place)^ ^Image ten, key to the door^ ^Image eleven, Outhouse, overshield and camo spawn^ COPS AND ROBBERS gametype: Infection Zombies at start: One Humans at start: Up to 15 Zombie traits: Primary weapon - Shotgun Secondary weapon - Pistol Health: invunrable (assasinate to kill) Invisibility: Off Gravity: 100% Speed: 100% HUD: 150 meters Human traits: Primary weapon: Pistol (useless) Secondary weapon: None Health: None Invisibility Off Gravity: 100% Speed: 100% HUD: none Scoring: Warden kill +5 Inmate kill +1 Last man standing +5 Inmates objective: Either escape or kill the Warden. Find all 3 equipment Warden objective: Keep control of the inmates Honor rules: Dont kill the humans straight away, tell them what to do and give them challenges, e.g first to get a fusion coil to their cell, first to score a goal in the court yard or have a race If they break one rule you have the option to send them to the confinement cell. Only kill inmates if they break two fundimental rules: Attempting to assasinate you Attempting to escape Coming last in a challenge (optional) Persitantly not doing as they are told Links: Cops and robbers :: Juvinile
Very nice... this has got to be the best prison map i've seen so far. The door mechanism is cool and the watch tower and sewers are both great additons. The map is also great looking and has perfect interlocking throughout. One thing you could try, though, is to switch the inmate kill points to -1. This usualy detters wardens from meaninglessly killing too many inmates, and would encourage the use of your death pit. Give it a try if you like. Up to you. 4.5/5