Foundry Prison Riot on Prison Break [infection]

Discussion in 'Halo 3 Casual Maps' started by MaxSterling, Jan 21, 2010.

  1. MaxSterling

    MaxSterling Ancient
    Senior Member

    Messages:
    1,183
    Likes Received:
    0
    Map Title: PRISON BREAK
    This is NOT Cops and Robbers!
    Recommended # of Players : A true riot requires a full party of 16



    [​IMG]


    You're enjoying your normal breakfast of coffee and donuts when all of a sudden you hear,
    "The prisoners are starting a riot! Some prisoners are escaping!"

    You are the men in blue, the guards. Your job is to keep the prisoners contained and not to
    let them take over the prison. You are armed with a pistol and shotgun... along with your
    riot gear body armor. You will start out stationed at various locations throughout the
    facility.

    The prisoners will start out in their cells. They made a bunch of explosives using cleaning
    chemicals and materials from the auto shop ( grenades ). They also plan to stick the
    donut-eating guards with their knives for all the mistreatment they've received over
    the years.

    There are some various equipment and weapons on the map including :
    Grav lift
    Energy Drain
    Flare
    Deployable Shield
    Sniper Rifles
    Battle Rifles
    Grav Hammer ( hammer )
    Flame Thrower ( torch )
    Spikers ( nail guns )
    Shotguns
    Plasma Rifle ( plasma torch )
    Overshield
    Invisibility

    MAP IMAGES :
    Prison Cells
    [​IMG]

    Auto Shop
    [​IMG]

    Prison Gate
    [​IMG]

    Administration Building
    [​IMG]

    A couple of the guard sniper towers...
    [​IMG]

    A couple more guard sniper towers...
    [​IMG]

    PRISON RIOT Game Type Settings :
    Initial Zombie Count : 25%
    Number of Rounds : 3
    Time Limit : 7 minutes

    Alpha Zombie Traits ( lead prisoners ):
    Damage Resistance : 200%
    No Shields
    Immune To Headshots : Disabled
    Primary Weapon : Energy Sword
    Grenade Regeneration : Enabled
    Infinite Ammo : Enabled
    Weapon Pickup : Enabled
    Speed : 125%
    Gravity : 100%
    Vehicle Use : Full Use
    No Sensors
    Waypoint : Visible to Allies
    Forced Color : Prison Orange

    Zombie Traits ( prisoners ) :
    Damage Resistance : 150%
    No Shields
    Immune to Headshots : Disabled
    Primary Weapon : Energy Sword
    Grenade Regeneration : Enabled
    Infinite Ammo : Enabled
    Weapon Pickup : Enabled
    Speed : 125%
    Gravity : 100%
    Vehicle Use : Full Use
    No Sensors
    Waypoint : Visible to Allies
    Forced Color : Prison Orange

    Base Player Traits ( prison guards ) :
    Damage Resistance : 100%
    Normal Shields
    Shield Recharge Rate : 90%
    Immune to Headshots : Disabled
    Primary Weapon : Shotgun
    Secondary Weapon : Magnum
    Infinite Ammo : Enabled
    Weapon Pickup : Enabled
    Speed : 110%
    Gravity : 100%
    Vehicle Use : Full Use
    No Sensors
    Waypoint : Visible To Allies
    Forced Color : Blue

    Last Man Standing Traits ( head prison guard ) :
    Damage Resistance : 200%
    Normal Shields
    Shield Recharge Rate : 50%
    Grenade Regeneration : Enabled
    Speed : 125%
    Waypoint : Visible To Everyone
    Forced Color : White

    The prison cell area does have a couple of secret ways to escape. One path leads to a guard tower and invisibility. The other path leads into the Administration Building. You just need to search the cells to find out which ones have secret exits...
    *hint* think underground sewer pipes and vent shafts

    Download Prison Break
    Download Prison Riot

    A few action pics :
    Another way into the central sniper tower...
    [​IMG]

    A prisoner used the vents and got access to a sniper rifle quickly...
    [​IMG]

    The head guard takes out a prisoner...
    [​IMG]

    This is actually a remake of an old map I had, but never posted. I decided to remake it using ghost merging techniques. Not really too concerned about feedback. I usually just post my maps because I've started seeing a lot of people stealing my maps and claiming it as their own.

    I hope you guys enjoy it... and if you're a prisoner, remember that you do have infinite grenades and can kill guards with them.​
     
    #1 MaxSterling, Jan 21, 2010
    Last edited: Jan 21, 2010
  2. MaxSterling

    MaxSterling Ancient
    Senior Member

    Messages:
    1,183
    Likes Received:
    0
    Thanks. I would have to say I used ghost merging for nearly the entire map... even when I didn't really need to. I used the technique just so I could place a piece specifically where I wanted it to go once I had the piece braced properly. The prison cells definitely took the most amount of time, especially when I started to surround myself in. I wanted to make it so that the cells were on multiple levels... like real state prisons. The entire 2nd level should be flush with the loading dock on Foundry.

    I find myself going back to a lot of my old maps and fixing some things using the new ghost merging techniques. This map, I just decided to redo the entire map and improve on what I saw wrong with the old one.
     
  3. IILilNinjiII

    IILilNinjiII Ancient
    Senior Member

    Messages:
    93
    Likes Received:
    0
    Very nice. I rly like this. The cells are beautiful. The admin building is cool. I dont rly like the duck hunt sniping tower thing. But other than that it's awesome.

    -Ninji
     
  4. MaxSterling

    MaxSterling Ancient
    Senior Member

    Messages:
    1,183
    Likes Received:
    0
    The "Duck Hunt sniping tower is supposed to simulate the outer wall of a prison. There is a series of bridges that you can walk across connecting tower to tower, kinda like a castle wall.
     

Share This Page