Foundry Phylum

Discussion in 'Halo 3 MLG Maps' started by Yevah, Dec 9, 2009.

  1. Yevah

    Yevah Ancient
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    Phylum
    [​IMG]

    Download Phylum Today!!!

    EDIT::::
    okay guys i got a video up!!!!
    YouTube- Halo 3 Forge Map::phylum


    Created by: Travis Havey

    Gametypes supported: 1v1 mlg slayer (that is it no ffa or 2v2 just 1v1)

    Description: This map was created to enter the 1v1 map forge on Forgeryaid. This is probably one of the most fast paced 1v1 maps you will ever play. The map takes place in one of the quarters of foundry using the back room and half of the back alley. This map plays for both 1v1 mlg or 1v1 slayer but I perfer mlg. It is very fast paced but really enjoyable. A lot of you will complain about how the gameplay is going to suck because of how small it is, but the one's who say that will be the one's who don't play it.

    :Weapon list:
    Sniper (120 sec) (no spare clips)
    Camo (120 sec)
    plasma pistol (90 sec)
    carbine (45 sec) (1 spare clip)
    3 battle rifle's (30 sec) (1 spare clip)
    2 plasma nades (10 sec)

    :Special thanks:
    Cpt Master Bait (Tested 7 times)
    Havey 3 (Tested 4 times)
    A Crazzy Shank (Tested 1)
    Kim0zs 13 (Tested 1)

    :pictures:


    Overview
    [​IMG]

    Overview 2
    [​IMG]

    Overview 3
    [​IMG]

    [​IMG]

    Sniper Spawn
    [​IMG]

    CatWalk A
    [​IMG]

    Another View
    [​IMG]

    Back Alley (Notice the grenade very effective)
    [​IMG]

    Back Room (Notice the Way you can't jump through the blocking)
    [​IMG]

    And The Teleporter
    [​IMG]
     
    #1 Yevah, Dec 9, 2009
    Last edited: Jan 3, 2010
  2. Moxus

    Moxus Ancient
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    Simple, elegant, and well-forged. Certainly adds a degree of class to the smaller map style.

    I like it.

    -=Moxus=-
     
    #2 Moxus, Dec 9, 2009
    Last edited: Dec 9, 2009
  3. Solo

    Solo Ancient
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    One of my acquaintances, Crossed, made a map dubbed "Phylum" and it was featured on the front page. I would suggest changing it to prevent any confusion.

    On the map: This seems to be a reoccuring theme all of a sudden. That is, going ape-**** with the new found technique, ghost merging. It's a powerful new glitch, and I don't blame you for testing it out. ****, I even made a map with it. But I feel as if yours was an accident, and a test to see what you could do with the freedom of ghost-merging.
     
    #3 Solo, Dec 9, 2009
    Last edited: Dec 9, 2009
  4. Urban Myth

    Urban Myth Ancient
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    Well from the looks of it, he pre-braced, made the lines of site appropriate, and made the map look very appealing. He, by no means, went ape **** with ghost-merging and I can see that he set the map up to play better rather than look better. I also don't know how it's possible to make a map by accident...

    Anyway, the map looks amazing and seems like you put a lot of thought into the design. I wish to try it out myself but I unfortunately need to buy more time for my account. But judging from the pictures, you indeed did some nice work, Travis.
     
  5. The Bloody Beetroots

    Senior Member

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    Well hello Travis. It's Mark from FA.
    I like the map and I liked the previews. I do think one part needs work.
    [​IMG]
    I think you should put an entire floor here and have it slope to the narrow hall's level of height. Other them that, it looks enjoyable. I hope it plays good and I will make you a video if you would like.
     
  6. Phenomenal

    Phenomenal Ancient
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    This design is extremely unique and the forging is flawless. It is simply amazing how ghost merging has reinvented the idea of forging and has opened up so many doors of creativity for forgers. This is definitely one of the smaller MLG maps I've seen in a while but it looks like you executed your design very nicely. I would like to try this map out tonight to check out the gameplay. (Qued for DL)
     
  7. Yevah

    Yevah Ancient
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    Thank you all for the comments I am really glad you liked it.

    @ solo
    dude I did more bracing than I did ghost merging on this map (call me old fashion). I actually had a layout and a purpose for this map it was made by accident at all. And thanks for the notice on the name.

    @urban
    Thanks a lot man I'm glad you liked it, Im glad you liked the design too.

    @Mark
    Wow what an epic idea dude, thats truley an amazing idea that I think would help the map a lot, trust me if I decided to make a v2 Ill definetly do that thanks a lot.
     
  8. Dobam

    Dobam Ancient
    Forge Critic Senior Member

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    Maybe delete the teleport and remplace the sniper for a mauler because its a too litle map so delete teleport and sniper !
     
  9. The Bloody Beetroots

    Senior Member

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    If you want and with your premsission, I will make my idea on the map without altering any other part. Then only show it to you.
    Sound good?
     
  10. Micr0Snip3

    Micr0Snip3 Ancient
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    Thanks for telling me you were working on something.
    Jerk. XD
    Anyways-
    I think this is some of the best work I have seen you make.
    From what I can tell there are no imperfections save the back room with the fence wall, but other than that this map is a work of art. Everything is straight and lined up with corresponding structures. The camo spawn is easily my favorite part of the map. The ideas used in the front room are innovative and sexy. Sexy indeed. You always were the stronger forger. XD
    I also like the weapon list. Even if it is typical. (Except for the Plasma Pistol)
    The cover has improved. Yes it has. Even though you (AAAAND I...) have had trouble with that suite. And after figuring out that a lot of this map is geo-merged and INTERLOXED my appreciation of this map continues to grow.
    If I had to fit this map with one word it would probably be-
    Sexalicious.
    I don't even care if thats not a word.

    *HITS DOWNLOAD*
    5/5
    my dear sir.

    My you continue to create pieces of art such as this.
    Good day.

    -Snip3.
     
  11. Yevah

    Yevah Ancient
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    Thanks micro sorry i didn't tell you i guess i forgot. Im glad that you like the new map i made. Yeah a lot of people seem to enjoy the camo spawn I guess cause of the carpet merge i dont really know though. But why dont you like the plasma pistol?
     
  12. Lil FlipKid 8o8

    Lil FlipKid 8o8 Ancient
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    I dont know about having a sniper in a closed- ish map. But i guess the large area is ok. The rest of the map is awesome.
     
  13. Yevah

    Yevah Ancient
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    im glad you think the map is "awsome" but I tried a mauler, then having nothing there, and than lastley the sniper and me and my testers agreed that the sniper worked best but if you didn't enjoy the sniper when you played then i guess thats okay.

    anyways
    got a video up

    YouTube- Halo 3 Forge Map::phylum
     
  14. silvergt

    silvergt Forerunner

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    inspiring :O i must say. i think ghost merging has opened many doors, and closed old ones.. allowing a new amount of precision to be achieved. i have yet to try it myself, but im sure i'll be doing great things with it
     
  15. iTaliiAN iCE

    iTaliiAN iCE Ancient
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    first of all, ghost merging takes no skill, and dont bs me i can tell theres a crap load so try and take aestheic skill. i also think alot of structures are pointless in this map and, personally for 1v1 this is too small, gameplay wise, like i just said its too small for my liking, you should make a small map in the center of foundry and use a little bit of the other side, the idea of the back hall in most maps to me personally is poorly executed, but here it was very strategic i might add. so take into consideration the points i bring up.
     
  16. Yevah

    Yevah Ancient
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    your points that you just told me were pointless.
    I did as much pre bracing as i did ghost merging with this map. and It doesn't matter if ghost merging is easy, as long as it makes the map play good.
    How do you know the gameplay isnt fun have you tried it?
    I wanted it small how many times do I have to tell everyone on this site that? I wanted a very fast-paste map and this executed that perfectly.
     
  17. iTaliiAN iCE

    iTaliiAN iCE Ancient
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    1v1s go much slower if you havent noticed and i have tried it really is too small, really just think about it, im trying to help you out here, god taking constructive criticism, its too small and it didnt work out when i TRIED IT

    and replying to what you said in your forge discussion thread the wall doubles in the picture opposite to the 1st pic of foundry. like the opposite side of the first one, i t has wall corners like a fence with a single box in the corner, those are offline completely and the wall double ramp merged in the ground isnt straight with the walls lines.
     
  18. Yevah

    Yevah Ancient
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    its not slow paced at all, all my testers and people who have played this map found it extremely fast paced.

    And about you repling to my forge discussino thread. Are you kidding me? those were suppost to not be strait. I'm making it in like a circular shape. Duh... i made it sorta like a U with those wall corners of course there not in a straight line...
     
  19. The Snuggie God

    The Snuggie God Forerunner

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    Very well done map. You can really tell that you spent a long time making the map. :)
     
  20. S4L PSYCHOPATH

    S4L PSYCHOPATH Forerunner
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    dude nice ghost merging
     

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