Hi, i am new to forge hub but have been downloading maps from it for a while now and have recently discovered how to ghost merge a teleporter. I am not sure whether anyone has done this already so i am posting it anyways. I would add a video but it wouldn't let me. Says i cant post attachments. How to do it: >Dummy a teleporter of any kind >Set run time minimum to only 1 >Dummy another teleporter of the same kind (sender & sender) >Move the first one away from its spawn point with a immovable object >Pick up the second dummied teleporter >When the first disappears set run time minimum to 2 which should ghost the one your holding And that's it!
Thankyou so much! I have been needing a complete run through of ghost merging teleporters for ages and FINALLY! Thanks again.
Im pretty sure you cant change runtimes on teleporters... all it is is chanels and symmetricallity. edit: lol, two borderlands sigs in a row
Yeah, this isn't really that great of a find, being that it is the same method with everything else. I guess props for posting it so other people know though.
Yes it is pretty much the same except teleporters don't have a place at start yes or no option so you have to make a small adjustment Also i am not sure that this works 100% of the time but it does work, add me and check my file share for a brief video (i wont add you tho my list is pretty full) just to check my file share.
That all depends on how you place the output node. It doesn't matter on how you placed the sender node, so long as you can still come in contact with it. If your receiver node is say completely underground you won't be able to go through it.