CENTRAL INTELIGENCE AGENCY The Works of a Nation. The Center of Intelligence. DatabaseTransylvania Articles Transcripts of Recordings 2005-2006 2006-2007 >2007-2008 2008-2009 The following are written trascripts of audio transmissions. January 11, 2007 "Log of Professor James A Dunn, January second. While studying the habitat of the Great Heron in Transylvania, I have discovered a completely new species of vampire bat. I had one specimen in my holding cell, but last night it escaped." March 23, 2007 "Log of Professor Ronald Cromwell, March third. It's six o'clock here. A historic moment is underway! I've discovered the remnants of what seems to be an ancient castle here in Transylvania. Tomorrow morning I will begin excavating artifacts from the castle." March 24, 2007 "Log of Professor Ronald Cromwell, March fourth. I have just entered the newly discovered castle. I am surprised to say that the castle is still incredily well perserved. The gateway was even functional! I am now walking through a long hallway filled with tiny rooms. Now I am opening a door and... [high pitched noise] What is tha...AUGH. [Footsteps, loud panting] I am being chased by what seems to be... UGH! [loud thump] AAGH! [Indistinct yelling]" May 2, 2007 2:51 PM "This is squad commander Wallace with an update. We found Cromwell's body. Its severely decayed but two holes in his neck are still evident. I.. I didn't think it was possible, but Transylvania... the bats... the bite marks... it all points to the obvious fact. Requesting reinforcements." May 2, 2007 11:37 PM "Wallace here. I need the reinforcements... NOW! We're under attack by them. The Vampires... they're just like in the legend. They only come out at night... they're afraid of garlic... those they bite become vampires too... all of it's true. We're holding out in a small room, but we only have handguns and our ammo's low. We're not gonna make it past tomorrow night unless you get us those reinforcements ASAP!" __________________________________________________ __________________________________________________ _____________________________________________ DRACULA'S CASTLE VAMPIRES Players: 6-16 Objective Humans: 12 Minutes until reinforcements arrive. You need survive until then to win. Vampires: Suck the blood of your human prey. Gameplay: Humans start in a room with only magnums. Make your way through the castle and pick up weapons on your way. There aren't many weapons around, so save your ammo. Also, the vampires can easily sneak up on a lone human. Cover each other! Armory: Players start only with magnums and SMGs, but a variety of weapons are available throughout the map: Guns: Magnum- M9 Handgun SMG- Special Operations MP5 Shotgun- M10 Shotgun Battle Rifle- M16 Assault Rifle- F2000 Assault Rifle Carbine- Extra Terrestrial- Weapon type unknown Fuel Rod Gun- Extra Terrestrial- Weapon type unknown Mauler- AA12 Shotgun Equipment: Frag Grenade- Just an ordinary Frag. Plasma Grenade- Extra Terrestrial Explosive Device Spike Grenade- Garlic fragments + Gunpowder Firebomb Grenade- Garlic Juice + Lighter Fluid + Fire Radar Jammer- Temporarily disables the Vampires' Echolocation System Trip Mine- Land Mine Bestiary: There are 3 types of Vampires: ** I recently added shield vampirism to the zombies (seeing as they are vampires) if you test the gametype, please give me feedback on whether or not the shield vampirism makes gameplay unfair.** Standard Vampire (Alpha- Zombie): 100% shields, 50% health, color- black, camo- none, 10% Shield Vampirism Counts (Standard Zombie): same as Standard Vampires, but with poor camo and 25% Vampirism Count Dracula (Custom Powerup) 10% Health, but good camo and 50% shield Vampirism. Color- Red Human Walkthrough: Players start in a small 2 floor building. Walk out of the building into the castle corridors. On Your right will be the castle's wall; on your left a series of small buildings. The first building has a pair of maulers in it, and the second has SMG ammo. Over on your right will be a little cove in the wall. This will have an Assault Rifle in it. At the end of the series of buildings is a fairly large ediface. NOTE: The Blue Columns on this building signify it as a "Safehouse." These buildings will offer extra cover and defense, but be warned: "Safe" is an overstatement... The bottom floor of the building has a fixed Machine Gun Turret. Walk up the stairs and you'll see a trip mine, flame grenade and shotgun. When you leave this building, (exit is on the second floor) immediately to your right will be another smal building. This has a mauler in it. Up ahead will be the second Safehouse. Inside on the first floor wil be a Carbine, and on the second floor will be a Battle Rifle and a SMG. When you leave the house, to your left will be another castle wall. Run through the long stretch ahead to get to the final Safehouse, known as "The Keep". In The Keep will be a shotgun, assault rifes, battle rifles, sniper rifle, and grenades. Ammo won't last forever here, but if enough players manage to survive the journey to The Keep, you might be able to defend yourselves... Screen Shots A view of the Starting Spawn of the Humans A row of buildings to your left. The First Safehouse - Outside The First Safehouse - Inside The Second Safehouse The Keep - Outside The Keep - Inside view The Castle's Gate Download Map: http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=105265033 Download Gametype: http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=104553340
Now this is an interesting thing you got going on here. I like how creative you were for the gametype, I never once considered vampires as an option! The map itself is very cool looking, a very differently designed mansion. I'm sure the gameplay will also be pretty fun because I love zombie-mansion styled maps, they're always lots of fun to play with friends! I'll give it a whirl and report back later, but 5/5 for now! Keep up the good work!
wow I like the concept of the map its seems very well forged ill download the map but for looks right now i give 4.5/5 ill tell see if there needs any fixing Edit: I like the map alot Nice way u made the castle Layout very fun for a group of 10 but if its called a safe house it should have a roof on it and the only way for vampires to get in should be through the doors or u make like a hole in the roof but ill rate this 4.9/5 Keep it up the good forging
thanks for the great ratings guys. test out the map when you get a chance and post another message with a review. i'm open to any constructive criticism you can give me.
looks ok, one thing in your post i noticed is that all of it says onion... its garlic that vampires dont like. but like i said theres nothing wrong with the map that i can tell.
If i may ask, how are the safehouses safe? if they are at all. and as vampires, I think it would've been cool to have them get minute shield vampirism. but as for the map itself, it's very well forged and a somewhat original concept. the keep is my favorite part
Organite- The safehouses are merely a way to get out of the open. They have a bit of ammo and are much easier to defend than trying to cover each other in an open hallway. As for the shield vampirsm, that's a great idea. Kinda ironic that i didn't think to add vampirism to vampires... i'll add that to the gametype tomorrow. Thanks!
This map looks crazy! I mean that in the best way. It looks very well forged and I just think it looks great. I once had an idea for vampires but never made the connection to dracula. Thats funny because he is the most popular vampire. Maybe you can invite me and we will play some buffy.
FrieMore- thanks for the review, and i'd be happy to play a few games with you. xbl gamertag is iRun SoFar Away (i didn't chose that name; i got hacked, the guy changed the name, and i never got around to changing it back to my old gamertag) But anyway, friend me and i'd love to play some customs with you.
soooo yeah, i play with jshaf23 aka iRun SoFar Away all the time, and we play at this map a lot with the big groups that we get, and this map creates a sense of desperation. Gameplay is quite enjoyable, but it is however challenging.
Sequil! I am coming out with a sequil to this map, entitled Vampire City. It will be similar to Dracula's Castle in structure, but it'll be a city with an abandoned highway running through it. I'd like to know: 1) Can i put pictures of the next map on this post, or is that against forgehub's rules? 2) Does anybody have any comments/suggestions for the sequil? I'd love to hear any feedback about this map or anything I can improve on in the next one.