Hobo Heights V2 Created by TrueDarkFusion & TheYavimayan The original Hobo Heights has finally been recreated in the manner that it was originally attend to be. The map has been recreated on Narrows in order to fix some technical glitches seen in the original map and now the game plays much smoother. The Hobos (all of the players but one) spawn on a destructible platform made entirely out of pallets that is floating over the bottomless pit of Narrows. Below this wooden platform spawns the Hobo Killer (aka the zombie) on his own platform. The goal of the Hobo Killer is to look up and shoot the platform from beneath the feet of the Hobos or hit the Hobos using his spartan laser. Players must try their best to jump and move wisely about the platform in order to survive the time limit. The Hobo Killer receives 1 point for each Hobo that he slays, the last man receives 5 points, and any suicidal lemmings lose 1 point. As said before some changes have been made from the original. Now when players fall they fall to their deaths which eliminates the trend seen that players would rush and try to assassinate the zombie. Also now shields do not recharge so if a player is hit with the laser but doesn't die he is penalized. The zombie is now invisible in order to dissuade players from jumping onto the very small platform that he posses. In the event that the zombie is assassinated the guilty player has a nice -10 points to look forward to. A final bonus to the redux is the fact that the platform has grown in size so players are now given more room to breath or jump for that matter. Download Hobo Heights V2 Download Hobo Showers Variant
I'm loving this. Thank you sooo much for fixing everything that was wrong with the original. Will queue as soon as my 360 gets in from repairs ~Jakester1024
This is epic win-sauce. It got rid of all of the problems version one had. I also love how if you fall now, you fall off teh worldz!
See I do listen. I may not reply to all the topics and spam all of the boards, but I am watching like a silent assassin waiting to steal your shoes when you are not looking. I do take suggestions to heart, but I have a huge "to do list" so it takes awhile to actually implement these things.
This is really cool, but I prefer the original. I love that map, and have played it many times and haven't see any problems with it, but this map does have a few. When the zombie spawns, he sometimes falls to his death accidentaly if he's new to the map. And there are sender and two way nodes supporting the pallets, the bottom pieces of which can sometimes block laser fire.
Im so good at this minigame 8) I always win as the human (meaning that im the last man standing and time runs out)
This is great fun, but somehow my friends can still assassinate the damn zombie... I don't know how, but they can get on the platform and kill him, and it pisses me off! I do agree that it is almost impossible now, and it makes it a lot better.
Better than the original. The only problem I encountered in the game was if you stand on a Teleporter, it was almost impossible to kill the person.