Well what do you guys think of the forge filters. I quite like some of them, I personally hate nova and pen + ink you just cant see anything. I personally quite like juicy and gloomy, they work well in games and machinimas. So do you like the forge filters?
yeah, the only ones i would ever use would be juicy or gloomy, the others would have a major affect on gameplay in a way that i do not like.
I also think that colourblind is OK and the old timey may work with one or two infection game types but otherwise
I haven't tried actually playing with the filters, but I also prefer not to. The filters make everything look so unnatural...
I would like to see someone incorperate 'colourblind' effectively into a gametype. Team swat perhaps? Friendly fire on, and the player will find it very hard to tell who is on his team, would be very funny... I might give this idea a go,
I love the idea. I also like all of them, you guys need to keep in mind that some of these weren't intended for actual gameplay. But, instead for Machinima and screenshot effects... (Juicy=Pen&Ink=Comic Book Effect)
Juicy and Olde Timey are okay. The rest just suck. One time, i played a map in Ghost Town that had an FX (i dont remember which), but it was pitch black, and pointless. I hated it
Gahh. All filters give me headaches. Machinima only please. Too many people thing it's awesome to just pile 'em on.
I honestly don't see the point in using them unless you want to make some nice snapshots. Juicy, Old timey, Gloomy and colorblind are nice for those, but nova and pen and ink make it hard to see. Heh, would be nice if they could add them for the shipped and heroic maps, but that won't happen...
when ive seen ppl use the filters it seems that they've placed them just because they can. And Ive seen them used to follow the story if the map.
Well I played a game with gravedigger and some others and I think it was gravedigger's map: cosmic where every 30-60 seconds a new effect was added...
I quite like the Forge filters, they're pretty handy tools for adding a specific kind of mood to a map.... That said, Nova makes my eyes bleed, and pen and ink makes me feel like a blind man.
I found something cool you can do with the pen 'n ink FX. If you use active camo, you turn out to be a moving shadow. It would be cool for a zombie game if the pen 'n ink FX wasn't so blinding. I like Matty's colorblind idea, some friends and I tried it. A good suggestion is to lower the kill limit.
I've found one place where the Pen&Ink filter is useful. I recently started building a floating map above Blackout (not a noobish, non-interlocked one, mind you), and part of the problem with the map is the fact that it is a tad too dark up there. When I decided to fool around with the filters, the one that produced the coolest effect was Pen&Ink, as it made the outlines of the boxes extremely visible, and gave the map a really interesting, yet still playable feel. Though I obviously don't plan to use the Pen&Ink filter (or any filter, for that matter) on it when I release the map, it was pretty cool. If you look at this overview, you'll notice how dark the map itself is. Sadly, I didn't take a pic of it with Pen&Ink on, because I never had any idea there would be a thread like this. And by the way, the map is only 50% done or so. The pic above is of a very early version of it. VERY early.
Well, I actually think they can be somewhat useful (sometimes.) Like in the map After Dark (I think that's what it's called), it uses effects to slowly turn in to night time. The effects are used really well and the map is built so it is scary, but there is enough equipment (flares) and added lighting (backwards man-cannons/ gravity lifts) that the map is still playable. I really like the effects, but I have no idea why Bungie added Nova and Pen and Ink... I mean, if Nova was used with other things, it could work in some situations, but since Nova overrides all other effects, it is pointless. But, overall, good for Machinima and sometimes gameplay. Great idea, Bungie. And does anyone else think that this is a step towards time-of-day effects? We can already use these to do that, to a certain effect...
For Night-Day, sure. Go to Blackout and turn on Pen&Ink. It basically achieves the same effect. I actually had a neat idea that would work if filters weren't immovable. Basically, it would continually spawn/despawn a forge filter.