Great new asset idea...

Discussion in 'Halo and Forge Discussion' started by Spicy Forges, Jan 3, 2010.

  1. Spicy Forges

    Spicy Forges Ancient
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    Recently I had a massive idea pop into my head. It as an asset map named "Final Stop" located in the skybubble. It is a long idea which I am constantly expanding on. Here the basis of what the map will be.

    Walkthrough:
    The asset and his gaurdians start of in a carriage of a train, they have a access to 3 carriages but the third has a shield door at its entrance. After 10 seconds (the killing of all covy to give them spawn traits) the covenant start entering via teleporters into the third carriage. After 30 seconds (20 seconds of battle) a door opens behind the asset and allows access to a train station. The asset then runs out of the train, onto the platform. From there, there is a ramp that leads to a larger area which would look like a train terminal or subway station. The asset needs to make his way to the heleport (hornet spawn) which is on the other side of the terminal. The covenant at this point would be now entering into the main part of the terminal rather than the train.

    Notes:
    - At the start of the game the teleporter leading to the main terminal would be inaccessible, only after the asset can access the terminal will these teleporters be accessible.
    - Brute chieftains will only come into to use after the asset can access the terminal.
    - The teleporters leading into the 3rd carriage will still be accessible after the asset has access to the main terminal. This makes it so that the humans have to worry about enemies in front AND enemies coming up from the platforms below.

    What does everyone think?

    Now for questions:
    What sort of canvas should I use (OLN stacked, budget glitched, etc)?
    Should I make the terminal another hold out point or an escort area?
    Any other ways I can make this map even better?
     
  2. Jellofish777

    Jellofish777 Ancient
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    Well I know for a fact that Rifte is desperate for more escort maps seeing as most people have trouble breaking the mold that Asset is seen as, so escort is a good idea. That being said I think the game will be over to fast if its escort so hold out may be the best option. As far as canvas goes I would say to use an OLN, but mostly because I dislike budget glitched canvas's because they have screwed me over time and time again.
     
  3. Spicy Forges

    Spicy Forges Ancient
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    I know hold out asset maps are used in just about every map, BUT, most of the hold out maps are located in the dunes of Sandbox.
     
  4. Jellofish777

    Jellofish777 Ancient
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    With that in mind im sure it will be seen as different, so go for it!
     
  5. Spicy Forges

    Spicy Forges Ancient
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    well I am now going to start forging.
     
  6. kilamanjara14izback

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    If I were you, I would definately try and make everything look as though it were what you think about when you think subway. Also you said both train station or subway terminal, I would do subway terminal. The feel of it would be much nicer if executed well compared to the train station. If you have seen the movie "Taking of Pelham 123" then you could add the bridge at the end to it or something from the movie to lengthen the length of the map. You could make the map into an escort/holdout map type of deal as well. Like say you spawn in the subway and after a minute the doors get opened. Then the gates get opened to get out of the subway terminal after 2 minutes. Just spitballing some ideas here, if you want someone to help forge it would be great. I haven't forged an asset map and I seem like I don't have anything to forge when I am not forging no my collaboration with my friend and this could keep me busy. I could show you some of my maps in the lobby that I haven't finished and I just got to lazy to do. If you wanna do this on your own that is understandable too. GT- Kilamanjara14
     
  7. kilamanjara14izback

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    If I were you, I would definately try and make everything look as though it were what you think about when you think subway. Also you said both train station or subway terminal, I would do subway terminal. The feel of it would be much nicer if executed well compared to the train station. If you have seen the movie "Taking of Pelham 123" then you could add the bridge at the end to it or something from the movie to lengthen the length of the map. You could make the map into an escort/holdout map type of deal as well. Like say you spawn in the subway and after a minute the doors get opened. Then the gates get opened to get out of the subway terminal after 2 minutes. Just spitballing some ideas here, if you want someone to help forge it would be great. I haven't forged an asset map and I seem like I don't have anything to forge when I am not forging no my collaboration with my friend and this could keep me busy. I could show you some of my maps in the lobby that I haven't finished and I just got to lazy to do. If you wanna do this on your own that is understandable too. GT- Kilamanjara14
     
  8. Spicy Forges

    Spicy Forges Ancient
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    alright I'll invite you and show you what I've done so far.
     
  9. winendine69

    winendine69 Ancient
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    wow this is funny lol im not lieing after i made my 1st asset map (premise) when asset was first developed i made a map exactly like this but i used a normally sandbox canvas so i couldnt finish but i had the whole train cart and everything done so if youd like i could invite you and show you the map i believe i still have it and that could give you some ideas cuz everyone said they loved how mine looked so i wouldnt mind give you my ideas if youd like to see them.
     

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