Sandbox Unforgiven v2

Discussion in 'Halo 3 Competitive Maps' started by saml1997, Dec 31, 2009.

  1. saml1997

    saml1997 Ancient
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    UNFORGIVEN V2 (link:Bungie.net : Halo 3 File Details)


    Unforgiven v2 is much like unforgiven, except this is on sandbox in the crypt, features much more cover, and has a very different weapon set. It is very close to being an mlg map except for two needlers, placed at each base. Both bases are on the same half of the crypt and are separated by a wall. This map plays for 4v4 team slayer/brs and may work for ctf.



    PICS
    [​IMG]
    overview:
    top left=red base
    top right=red sniper spawn
    mid = powerdrain spawn
    mid left=separating wall
    bottom left=blue base
    bottom right=blue sniper spawn

    view of sniper spawns:
    [​IMG]








    sorry about the lack of pics


    approximate weapon list

    a few brs
    a few frags
    a few plasmas
    a 6 spikes
    2 needlers
    2 carbines
    2 snipers
    2 regeneraters
    1 powerdrain
     
    #1 saml1997, Dec 31, 2009
    Last edited: Dec 31, 2009
  2. LinkinPork

    LinkinPork Ancient

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    This map looks like it would work well for CTF and other objective gametypes... but i really can't tell from 2 screenshots. just upload more pics
     
  3. The Moran

    The Moran Ancient
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    i'm guessing you go around in a "C" sort of shape yeah? i dont see how this could work as wont most hug the inside corner thus missing the only substantial structure?
     
  4. Lil FlipKid 8o8

    Lil FlipKid 8o8 Ancient
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    Looks pretty good, from what i see. Try to have more pics, so people can see a better view of the base. I cant really tell if theres much interlocking, but I do see a in the middle.
    Oh yeah, try some action shots.
     
  5. 99dudes

    99dudes Ancient
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    Looks kinda like a very small version of avalanche... Well just the way the map is set up
     
  6. saml1997

    saml1997 Ancient
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    kay, i'll try to get some more shots by sunday night. and i tryed to balance out that its easy to hug the wall by placing the power drain in the middle and the snipers on the outer edges.


    and if you cant tell about interlocking, and you want to find out, try a quick forge-thru of it, plz.
     

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