Any spawn experts?

Discussion in 'Halo and Forge Discussion' started by iKillQuest, Dec 30, 2009.

  1. iKillQuest

    iKillQuest Ancient

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    Hi all!

    I'm forging a symmetrical map with two bases which naturally suggests that I use Defense/Attackers spawns. But, this map is simply too small for it so all spawns are on neutral.
    Now, to the point, I'm trying to make sure that CTF (multi-flag) works on the map but, since the spawns are all neutral; when grabbing the flag in the enemy base your opponents spawn in YOUR base!

    Of course I can't have it like this and as I was trying to figure out a way around this I realized that Heretic doesn't have that problem. Even though all spawns on the map are neutral.

    Now my question is, how does that work?

    Advice and suggestions are much appreciated!
     
  2. PRS

    PRS Ancient
    Senior Member

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    I think the difference between Heretic and your map is that Heretic, like most of Bungie's professional maps contain spawn areas, areas of influence where a certain team/player is more likely to spwan in or around. Spawn areas influence, or rather force the way a team or player spawns, because they can be neutral or specifically for a single team. You can set rules for them to decide which team it effects, its radius, etc. If Heretic has Spawn areas they can very well be the solution to your problem. Most people generally place them in important areas like Red and blue Base, and Power weapon locations, as well as areas that need more spawning of people. Learn what they are, get used to them, and then try them out on your map, and see if anything changes. Remember, to place them, you need to be in the correct gametype. Hope this helped.
     
    #2 PRS, Dec 30, 2009
    Last edited: Dec 30, 2009
  3. iKillQuest

    iKillQuest Ancient

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    Well, the map I'm working on is built for MLG gameplay, so I'm not really into spawn areas. I feel they are too random for MLG. I'll try them out anyway to see if it works better. Thanks for the tip!
     
  4. x DREAM 76 x

    x DREAM 76 x New World Man
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    Well, having all the spawn points on neutral is a big part of the problem. You might want to try different variations.
     
  5. MultiLockOn

    MultiLockOn Ancient
    Forge Critic Banned Senior Member

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    Actually it's the exact opposite, spawn areas create predictability. That's why it's so easy to dominate the Pit if your team understands spawns they can lock it down, because of the fact it utilizes spawn areas; the other team is always going to spawn on their side. Either next to the sniper tower, at the starting points, or in the mauler corner (there might be more spawns in the sword room, I'm not sure). For MLG purposes, if your map is symmetrical, I'd throw on a respawn area just in case. Oh, and the other guys are right. Nuetral spawns is a big no no.
     
  6. Ladnil

    Ladnil Ancient
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    Leave each individual spawn point set to neutral, but place a spawn area covering each half of the map for the Flag gametype, and change the team setting on the respawn area to the correct team. The area will make the spawn points work for just the team during the gametype the area was placed in, even though the setting on the point itself is set to neutral. Then, for Slayer or King you can just leave out respawn areas or place them but leave them neutral as well and teams won't be locked into one base.
     
  7. pyro

    pyro The Joker
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    This is pointless. Use the search bar or just glance at stickied threads and in Forge 101 where there is an entire thread on spawn placement: Effective Spawn Placement
     
  8. iKillQuest

    iKillQuest Ancient

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    Thanks for the link, it helped me out a lot! I should've checked there first of all.. Anyway, thanks!
     

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