Cov Sniper: 180 seconds Spike nade: 150 Carbine: 150 Bubble Shield X2: 120 Mauler: 120 Plasma nade: 120 Firebomb: 90 Regen: 150 Flare: 180
The map is extremely well forged. I really don't know why anyone would say anything about the smoothness because it's a perfect drive all the way around. Nuff said. As for the aesthetics... please don't make me tell you what that explosion looks like. Please. And the BT looks more like BJ. Just sayin' And I remember when I was in the testing game on this, I was kicked for standing inside the "T" because my wonderful teammate SLik was standing in it lasering people off the track. I do recall that he wasn't kicked and I did absolutely nothing and I got kicked. I wasn't even standing close enough to him that he could do damage.
60 is definately an F, hell 65 is an F in my school, i dont know what kind of dumbass school you go to but you need to try to have fun while you play this map, it was meant for BT and i dont think you should even rate this map if you dont like playing it from your opinion. let people who like this rate it.. i love the map dream, but i believe that it needs a little more to stand out, even around people who love battle tracks. like adding some very appealing tunnels or areas to pass people. i like racetracks and will give this a 5/5
Thanks for positive comment man. I did not want to add tunnels and areas to pass people simply because I wanted this to just be a competitive oval. I made it an open oval on purpose. Tunnels and alternate routes would have defeated the purpose of what I was trying to do. I make maps for myself. I don't make maps to try to impress people and or make everyone happy. It is meant to be simple. I wanted to focus on game play and keep the true aspect of oval racing.