War Effort Conquest

Discussion in 'Halo and Forge Discussion' started by Youngplayer, Dec 20, 2009.

  1. Youngplayer

    Youngplayer Forerunner

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    [​IMG]
    War Effort // Conquest Map //

    Intro
    Have you ever wanted to play a Conquest map that give you that
    Modern warfare? Well "War effort" gives you that feeling.
    Your heart is pounding, You got to work as a team. If
    one person Fails, you all do. TEAM WORK, FAST THINKING,
    AND LEADERSHIP is needed in order to win.

    Map Overview
    The map is on SANDBOX
    2 TEAMS
    3-4 ON EACH TEAM

    [​IMG]
    UPDATED THE PLAN PATH! AGAIN



    TESTERS
    PM ME TO BE A TESTER!
     
    #1 Youngplayer, Dec 20, 2009
    Last edited: Dec 20, 2009
  2. l33tmeerkatslol

    l33tmeerkatslol Ancient
    Senior Member

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    The only thing I'm going to say is that proper conquest maps are linear. I'm sure this will play fine, but just sayin'.
     
  3. Youngplayer

    Youngplayer Forerunner

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    Yea, I know but i think this will make it more fun, more action.
     
  4. Gunnergrunt

    Gunnergrunt Ancient
    Senior Member

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    It sounds like you're going to do things your own way, but here's a guide just in case you wanna follow the Conquest guidelines. Good idea using a MW theme though!
     
  5. Youngplayer

    Youngplayer Forerunner

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    I am going to follow the Conquest guidelines, but i want to leave the 2 territorys there cause of game play, But this map is going to take a good bit of time to do lol

    [​IMG]

    CHANGED THE PATH. MADE IT CONNECT AND TOOK OUT MIDDLE ROOMS
     
  6. Gunnergrunt

    Gunnergrunt Ancient
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    By making multiple paths, you are already breaking the number one rule of Conquest. It really won't be a Conquest map if you build it that way. But I'm sure you could easily achieve the desired gameplay and keep it linear.
     
  7. Youngplayer

    Youngplayer Forerunner

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    [​IMG]

    UPDATED AGAIN! LOL TOOK THE ROOMS OUT
    TOOK THE 2 TERR. OUT
    ADDED 2 TERR.
     
  8. Gunnergrunt

    Gunnergrunt Ancient
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    If you were to removed the connecting lines within the blue and red hexagons, and then took out half of the hexagon, you would have a single, linear path
     
  9. Youngplayer

    Youngplayer Forerunner

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    UPDATE V 4

    [​IMG]

    THE LINE ARE WALLS
     
  10. ForgeGod117

    ForgeGod117 Ancient
    Senior Member

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    Hahahaha, To be honest your map doesn't have any extra flare to it. There are so many conquest maps like that now a days it isn't even funny. Add some unexpected twists and turns, crazy LoS. Have you ever heard of faction. Basically there are fence walls where opposing forces can shoot at eachother without passing thround. A very creative way to spice up your map.

    http://farm4.static.flickr.com/3231/3148970061_fc685a2d79_o.jpg

    Look at that image for inspiration, follow GunnerGrunt's advice an you will be fine.
     
  11. Gunnergrunt

    Gunnergrunt Ancient
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    Alright the layout is Conquesty now! Although I would encourage you to make the angles sharper to create better choke points between territories. I'm gonna agree with ForgeGod and also suggest that you try and come up with an super creative layout. I'd really like to see your Modern Warfare Conquest work out in the end. It would be worth the small changes now
     
  12. Plasmy

    Plasmy Ancient
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    I'd say do whateva the hell you want with your layout.

    It's your map, you make it in the way you want it to be.

    Don't you listen to anyone else.
     
  13. PatchworkZombie

    PatchworkZombie Forerunner

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    Nice idea man. Remember to post up screens as soon as possible though so we can see how skilled you're forging is.
     
  14. Youngplayer

    Youngplayer Forerunner

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    [​IMG]


    NEW LAYOUT BASED ON A MW MAP (STRIKE) TAKE THE PART OUTLINED
    PLACE 2 SNIPING AREAS BUT SNIPERS HAVE VERY LIMTED BULLETS.
     
  15. Gunnergrunt

    Gunnergrunt Ancient
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    Best layout yet! I say go for it. But you may need to come up with a few extra walls here and there to block lines of sight along the middle territory

    EDIT: I just noticed your "sniping areas." Care to explain them?
     
    #15 Gunnergrunt, Dec 23, 2009
    Last edited: Dec 23, 2009
  16. RightSideTheory

    RightSideTheory Legendary
    Forge Critic Senior Member

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    The "Sniping Areas" worry me.

    With a sniper, from the looks of it, you can cover your two home territories, and the middle territory. Conquest is about motion, it's like a tide that ebbs and flows. The entire game should be a continual push forward from both teams. Any thing that hampers that flow sort of goes against how the core idea of conquest works. Now, don't get me wrong, I'm all for originality and bringing in new ideas for old gaming styles, but I'm just expressing my opinion.

    The sniping areas cover too much of the map, and would influence to many players into "camping". With a sniper they could inflict a lot of damage to the other team (which could be bad in it's own right) so they're not going to feel the need to charge forward. You said you've limited the ammo, which is a great idea. If the sniper is on a long respawn they'll camp, shoot a bit, and run on when they run out of ammunition. Once they're out of ammunition they'll either run on or wait for more, and waiting for more would promote even more camping.

    Another thing to think about, using this area you could be influenced to camp even if you didn't have a sniper rifle. A Battle Rifle could be used extremely effectively to cover the entire area, a long with the seeming lack of cover in the middle. A BR coupled with a grenade or two could be just as deadly as a sniper from that position.

    Now, if you're set on keeping the sniper areas (which I'm not saying you should take out, if you can make them work) they, along with the map, need some tweaking.

    To dis-influence people from camping they either (A) need to feel unsafe in the area or, (B) feel un-useful eventually and feel the need to 'get back into the fight' so to speak.

    Coming from the first idea, you need to make it more dangerous to be up there. Depending on how big it is, and the natural cover of the sniping area, they could be relatively safe up there. Them being to safe would be a bad thing. Cover while up there should be limited, anyone should be able to get in shots at them while in the middle area, and anyone in the "home territories" should be able to combat them effectively. To do this keep any horizontal cover to a minimum, and vertical cover limited. The more space they have to back off the easier it will be to block off enemies simply by using the floor. The snipers being able to see each other is a very good idea too, it adds a lot to the danger of being there, and is an exceptional idea.

    On the second idea, once they run out of ammo they need to feel the need to go fight instead of hang back to wait for more ammo, or harass the other team with weaker weapons. Keeping ammo low, and respawn times long will help with is, as they wont want to wait so long for a little bit of ammunition. Adding cover or structures to the middle will also help with this. You don't want to make it too hard to snipe into the middle area, but you want to discourage people from simply spamming automatic weapons into the middle area, because they know it will be easy to hit the enemy.

    Now, this is just a small detail of the map, and I realize I could have misinterpretation your depiction completely. I'm just a 'details' kind of guy and I put a lot of thought into smaller stuff. Feel free to disregard any of what I said, just thought I'd share my thoughts on the matter.

    Best of luck with your map.
     
  17. Dobam

    Dobam Ancient
    Forge Critic Senior Member

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    I could help you for your conquest map . I had start a map but inever finish im !

    I could test it when it gonna be finish !
     

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