This is my asset map. I know there have been loads latly but i've had this a while and now i feel lt can be relesed! This is a holdout map. There is a hornet drop after 5 mins on the blue light pad. The weapon list: Humans: Assult rifle x2 Battle rifle x8 Sniper rifle x1 Smg x 3 Rocket launcher x1 Machine gun turret x1 Missile pod x1 Trip mine x1 Insane, Thats loads of heavy weapons! But the covies have alot of vehicles, and the missile pod comes down in a drop pod that alot of people miss. So you don't it's near the turret after 30 seconds. Anyway, Covies weapons: Spiker x6 Plasma rifle x1 Brute shot x2 Grav hammer x1 Mauler x1 Fuel rod x1 Beam rifle x1 Equipment: Spike nades' x8 Firebomb x2 Bubble shield x1 Power drain x1 Regenerator x1 Radar jammer x1 Flare x1 Deployable cover x1 Overshields x1 Camo x1 Custom x1 Vehicles: Chopper x2 Ghost x2 Wraith x1 There are The chiftains, and invis brutes. Also a jetpack brute. Now, Pictures! The holdout area: Behind area: Spawn area: Covie teleporter: Covie spawn area: Covie weapon area: Vehicle stopper: Cover: Overview: Download asset: Bungie.net : Halo 3 File Details Download hilllock: Bungie.net : Halo 3 File Details
I'v played it there is a few agustments. Good: the brutes spawn randomly. Bad: Camping is a big problem here and teleprompter camping. I like: The lay out it's way different from others.
to stop teleporter camping as said before.... ideas.... have it where you can't go behind it with a gravilft or something to that effect.... or more than one point..... so there isn't as much camping.... good job i like the holdout area and the cov. spawn... there both fused with the ground and looks nice and even... i could deal without the vehicle stoppers and some other things though there a little unnecessary and is it hold out??? where are you supposed to go and how??? excuse my spelling....
The teleporter camping made no sence to me? And i totaly forgot D: will edit main post about how to end. Updated first post with newest download link, some minor updates.