Sandbox Asset: Power Core

Discussion in 'Halo 3 Casual Maps' started by Stevo, Dec 19, 2009.

  1. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    Power Core


    "A long time ago, this facility was powered by using a single Core. Now, the Power comes from elsewhere.. Asset 10 Players, S11S"


    Updated - Version 3.1 is available, ran through what Rifte Gifle said and thought a few things did need changing. Amended the spawns and made it less likely to be a chieftan and a camo brute. Also removed all flame grenades, camo brutes now have a mauler and a radar jammer.

    My Comments
    Power Core is a unique Asset map. Due to it's inferior size compared to Dune Asset maps, Power Core is everything when it comes down to Originality in Asset.
    It stands out because of three simple things:
    • It's built in the skybox.
    • It's only playable on a small area of the map yet it plays amazingly well.
    • The Power Core itself is a key feature in the map.
    The Power Core is a cylindrical shape passing through both levels of the map. It uses switch mechanisms and timed spawnings to eventually open a doorway which allows Virgil (the asset) and the ODSTs to escape via the hornet.


    Pictures
    Dorment Pictures
    Top Brute Spawn / Coil Spawn
    [​IMG]

    Sniper Spawn
    [​IMG]

    Staircase
    [​IMG]

    Base of Power Core
    [​IMG]

    Active Pictures
    Base of Power Core
    [​IMG]

    Staircase
    [​IMG]

    Top
    [​IMG]

    Hornet airpad
    [​IMG]

    Power Core
    [​IMG]


    Download link: Power Core v3.1

    Gametype: Asset V2
     
    #1 Stevo, Dec 19, 2009
    Last edited: Jun 28, 2010
  2. Phenomenal

    Phenomenal Ancient
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    Not much to say besides the design of this map is incredibly unique unlike other Asset maps, its forging is seamless, and the gameplay was really exciting. The center core is absolutely insane and works incredibly well. After testing this, I've loved it ever since. I hope to see some smaller asset maps in the future as this one has launced a whole new view of Asset. Incredible work Steve!
     
  3. CzIz

    CzIz Ancient

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    its looks great and seems like a great idea.. i cant wait to play some games on this (Y) ;)
     
  4. One iiNSANE Kid

    One iiNSANE Kid Ancient

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    This is finally up! I must of played about 10 games on this! Outstanding map!

    Did you fix assholes getting onto the roof?
     
  5. Stevo

    Stevo Drunken Bantersaurus Rex
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    Yeah, thats fixed. I've also put a better prevention in place to stop people dropping down to the hornet.. turns out it was possible..

    So yeah, i think ive got that done now...

    Also, brute chieftans spawn was broken, i didnt even know o.0

    Make sure you guys download V2.
     
  6. Dobam

    Dobam Ancient
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    Looks very epic to play on it ! Your power core are amazing , he are perfectly forged . I f you still need tester i want test it !
     
  7. Ac3Snip3r

    Ac3Snip3r Ancient
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    This map looks amazing. I was wondering when it was going to come out when I saw it in the map preview. It's probably one of the smaller asset maps I've seen, but it looks like it plays well. I'm going to have to try this out sometime.
     
  8. Stevo

    Stevo Drunken Bantersaurus Rex
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    thanks, i usually set a few customs up on it now and again.. u should play sometime ;)
     
  9. Rifte

    Rifte Ancient
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    Suggestions/Complaints
    -You should have EIGHT respawn points in the regular brute tunnel.

    -You can't have a teleporter leading from the brute main spawn area and go straight to the camo brute. I felt the camo brutes were extremely overpowered especially with the flame grenades. What you should have done is have the camo brute spawn in its own tunnel type thing with a single respawn point in it, making for random spawns. Also, don't have 2 flame grenades. They're ridicilously overpowering, especially in such a close quarters environment such as this map. Just have one set to 45-60 second respawn, and have the camo the same as it. Set the mauler to 10 second insta respawn, but have 0 extra clips.

    -People often got stuck in the grav lift after the door moved.

    -The fuel rod was fairly overpowering. Make it so that it does not spawn at astart, and lower down to 1 extra clip.

    -Add more weapons for the regular brutes. 8 or more spikers is for sure.

    -The brute chieftain hammer. I couldn't pick it up for some reason because it was underground... Also, DO NOT have the chieftain on instant respawn. Set it to 120 or so seconds, and do the same with the grav hammer.

    Other comments
    Very neat map, the fusion coil switch is beautiful, but there were quite a few flaws with the map, especially the chieftain being on instant. Just wait a bit in there, influence the spawns and everyone will become a (grunt chieftain).
     
  10. Stevo

    Stevo Drunken Bantersaurus Rex
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    Thanks for your comments man, i've been waiting for your feedback on it :)

    With the brute spawn system, i felt it would be a better idea allowing people to choose their class.. it just makes it a little more interesting for the brutes. Overall, i wanted a very biased map towards the brutes as it usually seems to favour ODSTs on other maps ive played. Did you download v2? because i had a problem with the chieftan spawn system originally, for some reason the tubes keep moving upwards out the floor.

    Also, the door thing should be fixed enough so if someone is silly enough to jump when running through the doorway they can slide across it and get free.

    Finally, ive found a few floors of my own. Mainly the drop down trick the asset can do from top to hornet pad. Its really annoying because i have no budget, but im still finding ways to edit the map.

    I suppose this is stage 2 really of my testing, the map is playable, but it still needs work. Thanks again for your comments though :)
     
  11. R0FLninja

    R0FLninja Ancient
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    I would really like to get a game on this, I was looking forward to playing it when you first posted the preview, steve, and I still haven't played on it. I'll download, and the next time me, rifte or stealth hosts an asset party, ill be sure to get this one played and reviewed. Great job, and sorry for the late post.
     
  12. Stevo

    Stevo Drunken Bantersaurus Rex
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    After a long, lonnggg wait. Power Core v3 has finally been completed.

    I've removed all problematic areas. The drop down from top to hornet pad is only possible as the asset and is very tricky (really not worth the risk because if the asset fails, they lose their round) And the asset can be shot at from the brute camo spawn anyway...

    Added more respawn points in the crypt for the brutes.

    And thanks for interest ROFLNinja, sorry about the late reply ;)
    Made the CPU longer respawn
    Made the fuel rod cannon not spawn at start
    removed flame grenades
    removed the option to go to camo spawn

    The fight is a little more balanced now, and it will be much easier for the ODSTs to protect the asset.
     
  13. Spicy Forges

    Spicy Forges Ancient
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    I looked at this a while ago and never really noticed what it was. Now I understand and looks amazing. The core idea is just amazingly unique and nothing like I have seen before.
     
  14. Stevo

    Stevo Drunken Bantersaurus Rex
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    Thanks dude,
    I've just found an uber eurgh in the map though.. so it still needs work >.<
     
  15. LieutenantLambo

    LieutenantLambo Ancient

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    And I'll be waiting :D.

    I already have a whole bunch of maps set to download right now, I'll get this one later.

    But maybe you should change the gametype, Asset is kind of old now...
     
  16. The Cats Meow

    The Cats Meow Ancient
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    The map download link didn't work for me :(
     
  17. MaxSterling

    MaxSterling Ancient
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    Is the map forged in the crypt and are those tubes geomerged with the ground? If so, flip the tube pieces around so that the object teardrop is not geomerged. You cannot geomerge an object's teardrop otherwise the object will push back up.
     
  18. Kyler

    Kyler Forerunner

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    I would REALLY love to download, but the link isn't working :(
    Please fix it
     
  19. SumthinRandom

    SumthinRandom Ancient
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    Could you get the link working again please, I'm looking forward to playing this!
     
  20. Stevo

    Stevo Drunken Bantersaurus Rex
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    Link fixed :)
    x
     

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