Asset: Visage (subject to change)

Discussion in 'Halo and Forge Discussion' started by Panncakez, Dec 16, 2009.

  1. Panncakez

    Panncakez Ancient
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    Hi everyone, I'm new here, be nice.
    Asset: Visage is an Asset map taking place on one of the far dunes on Sandbox, near an invisible barrier. I will kindly take suggestions for this map, as I'm inexperienced when it comes to meticulous detailing. So far, I've used 99.9% ghost merging to complete this, the .1% being the Tube Ramp-barricades and the turret. I have also yet to start the attackers' spawn area, so suggestions for that are also welcome.
    EDIT: Please note that this map is in a VERY basic state right now, and I'll post more pictures in the next couple weeks during my vacation.
    Here're the pics:

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    #1 Panncakez, Dec 16, 2009
    Last edited: Dec 17, 2009
  2. Rifte

    Rifte Ancient
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    It's looking pretty open on that platform, will this be a 3 minute asset map? Looking pretty good, I recommend putting fusion coils by that turret so if you don't actually want to use the turret but you don't want the covenant using it you can easily blow it up.
     
  3. LivesOn

    LivesOn Ancient
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    It looks extremely boring and dull. No twist? Nothing special?

    Meh, just looks like another boring Asset map to me. You need to do something special. It can be anything from an amazing-looking building with a helipad on top to using teleporters that take you from one part of the map on one side of Sandbox to another part on another side.
     
  4. Panncakez

    Panncakez Ancient
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    It will be a 3 minute Asset map, and I agree that it's really open on the main platform. It's driving me nuts, actually: I can't figure out what to put there. I will place the fusion coils, though. Good idea.
    Well, I'll take that into consideration. This will be my first major map, after all, so you can't expect too much. I promise to make it as interesting as I can in my power. I was debating adding an elevated helipad structure in that little plain-area below the main structure, and after 2 minutes or so, a bridge would spawn from the right side (the little wing area, with the sniper) leading to it, allowing people to hold out on it, and board the Hornet.
     
  5. Ac3Snip3r

    Ac3Snip3r Ancient
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    Something special. Try to make the starting spawn place for the covies fun. That would be unique to Asset.

    The map is looking good so far and knowing that this is a map preview, go ahead and enlarge the base and make some more structures leading up to the base.
     
  6. Panncakez

    Panncakez Ancient
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    I had about an hour to make a few minor changes, taking into account your suggestions, so here they are (I won't add this to the main post, since the changes are very subtle, unless I should!):
    [​IMG]
    Fusion coils added!

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    Main platform enlarged, itty-bitty side platform added.

    [​IMG]
    Rocket spawn added, set at 120 seconds.
     

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