What do you guys want in a map?

Discussion in 'Halo and Forge Discussion' started by Stevo, Dec 16, 2009.

?

What do you prefer?

Poll closed Dec 28, 2009.
  1. Unusual Weapon choices: E.g. Needlers, Plasma Rifles, Sentinal beams for power weapons

    10 vote(s)
    41.7%
  2. Maps with a lot of height change

    14 vote(s)
    58.3%
  3. Lots of close quarter combat in small rooms and tunnels

    4 vote(s)
    16.7%
  4. Open maps with few power weapons

    4 vote(s)
    16.7%
  5. Buildings that have roofs and look really nice

    11 vote(s)
    45.8%
  6. A gametype specific map: Conquest/Asset/Infection

    7 vote(s)
    29.2%
  7. A symmetric Map

    4 vote(s)
    16.7%
  8. An Asymmetric Map

    10 vote(s)
    41.7%
Multiple votes are allowed.
  1. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    Besides saying Originality.... I want to know EXACTLY what people like in maps.. I've seen far too many maps just disappear in the forge discussion before they've even managed to be tested. Just vote on what you like...


    If your option isn't listed... post it in the thread ;)
     
    #1 Stevo, Dec 16, 2009
    Last edited: Dec 16, 2009
  2. One iiNSANE Kid

    One iiNSANE Kid Ancient

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    I like fun games, Not everly keen on MLG and the sort.
    As long as the map plays well and don't look too shabby i'll probably DL it.
     
  3. Insane54

    Insane54 Ancient
    Senior Member

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    Dont ever make a map on an area that you're not completely interested in. Make the map for yourself, not the community or to get a silly feature. You'll not only be more happy that way, you'll make a better map.
     
  4. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    lol its not about the feature... its about making a map that gets used and people really enjoy.. I enjoy all of my maps when i play them because i hear people say "Oh woooww look at that" or "OMG Thats where you get rockets from" or "that looks realllyy nice" thats what keeps me forging.. i'm happy with all my maps that i put effort into (and some that i never really did put effort into e.g. confined) whether people like them or not.
     
  5. Ac3Snip3r

    Ac3Snip3r Ancient
    Senior Member

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    ...and that's what really cou- Wait what am I saying?

    I tend to like casual competitive games and casual games. I like maps with great aesthetics and great gameplay, regardless of the size, weapons or type. I always tend to lean towards small asymmetric maps and maps that are good with one bomb and one flag.
     
  6. x DREAM 76 x

    x DREAM 76 x New World Man
    Senior Member

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    I voted for the game variant option. I hate when somone makes a map that is not set up for any kind of game type. The funny thing is, when I forge a map, I always start with the game variant. I basically come up with an idea, make sure it's possible in the game options and then build a map around that. It's different if you are making a competitive map though. Then you can just set it up for all the different game variants.

    Casual & Mini Game maps need to have more attention to an actual working game variant. Somtimes I would just look through the game options just to see if I can turn one option into some sort of game play. Most of the original ideas have already been done. For example, I made a map that I never published called Battle Skulls. It was based on the one option that I found where the guy on the back of a mongoose can hold the Odd Ball while they are on the back!

    It's true what they say about making the map for yourself. Make a map or game because you like it and want to make it. Not because you want to get a lot of DL's or a feature. I am not saying that you are doing this, I am just throwing it out there. You really have to ask yourself, what kind of genre do you like? What would the game play be like? What map would best suite your idea? There are lot of attributes that make great maps, great. Pick one and run with it. You will never know if the comunity likes it until you publish it.
     
  7. ShaddoBlade

    ShaddoBlade Fuzzy Little Man Peach
    Senior Member

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    Make a racetrack. Doooooo it.
     
  8. Phenomenal

    Phenomenal Ancient
    Senior Member

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    I voted for a specific gametype because those are just so much more fun to learn and will definitely be remembered. Maybe make your own gametype and you never know, it could be the next Conquest. So, if you really want attention make a mini game because I already know your a really good forger seeing your other maps.
     
  9. pyro

    pyro The Joker
    Senior Member

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    If you can edit the poll please add this
    HEAVY
    yes the kind of map where something blows up every second
    Halo matchmaking is made to be incredibly competitive.
    On the other hand I prefer the quick fun CoD type gameplay where you have big guns and lots of stuff that goes BOOM.
     
  10. cheesenipsaregood

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    Infection and racing, as long as the gametype is edited from the original
     
  11. Spicy Forges

    Spicy Forges Ancient
    Senior Member

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    asymmetric and game type specific. I don't why I enjoy asymmetric maps, I just do. As for game type specific, I enjoy that because they're fun to play with a whole bunch of friends.
     
  12. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    thanks for the input guys...

    Im trying to keep my own interests in it as well, which is why i havnt put an option for Race Tracks, and i dont particularly like infection, it was just an example for the above lol..

    Its strange though, i personally voted for More Height change in maps, symmetrical maps and buildings with aesthetic appeal.

    Two of those are actually the top two.
    My newest idea was going to be an Asymmetrical Free for All based map, possibly in the crypt that uses obscure shapes and rooms. The biggest thing i wanted to deal with was height change, however, what i have in mind.. once again.. isnt constructable inside the budget.
     
  13. shockwavekp44

    shockwavekp44 Ancient
    Senior Member

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    I think the reason people like asymmetric maps compared to symmetric map is because when you are in the enemys base it feels different.

    And you should include an asthetic choice
     

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