Hey mate, good start on a machinima, please don't take any of the following as an insult, I'd just like to give some constructive criticism. Here are a few things, I think you could improve: 1. Use different music, the Halo 3 OST music used in your trailer has been done to death (I do appreciate how hard it is to find music which is actually allowed on Youtube and doesn't get replaced by some rubbish free elevator jingle...). This isn't to say that the music isn't a good choice, I thought it fitted the trailer rather well, it just isn't very original. 2. If you can, improve the sound quality of certain character's voices (ie John Connor). It sounded as if the original voice was whispered (particularly at the last thing he says "and I don't take no ****") and had been amplified in audacity, but then some of the background noise was removed also taking with it some of the speech, leaving it rather odd sounding. Then again, it could just have been that you recorded it over xbox live. I really wouldn't recommend this as the xbox 360 mics aren't very good quality and people's voices get distorted over xbox live, which can lead to less emotion and depth in their voices. If you have several people doing different lines, might I recommend that you each record your lines directly into a computer (this saves more sound quality from being lost by a transfer) and then put all the files together when making the machinima. If some of you don't have your own usb mics, and you live near one another, you may want to all get together to record lines. [I'm sorry if you've already been doing this and I'm pointing out the painfully obvious.] 0:35 - 0:37 was pretty good sound quality by the way. 3. 0:38 - 0:40, this may just be me but I couldn't understand what they said, it didn't sound like English "ah yea, so doo gow man" ? On the same note, 0:42 - 0:49 was too quiet and was drowned out by the music. I head 0:52 - 0:54 quite well though. 1:13 - 1:15 was also quiet and a bit difficult to distinguish, I had to play it 5 times to understand what he said: "Damn it, John's not here", at least I think that's what he said haha 4. The camera angels were quite good throughout, my favourite was definitely 0:58 - 1:04. However, the Digital Ph33r-esque camera shaking effect at 0:46 - 0:51 where the elites were running wasn't very good. I could see that you were trying to create a sense of action, but I thought it was a bit too jerky. Perhaps you could try and focus it around a smaller point (i.e. don't shake it as much to the sides and keep it more focused on one object). 5. I was a bit confused about what to be expecting from this series based on the trailer, it all seemed a bit random and non-sequential, bar the reference to Jon at the end. I know that you don't want to give too much away in a trailer, but a brief outline of the plot would definitely get more people interested. If they know what they can expect from this machinima, then they may decide that they like the idea and want to watch it when it comes out if they think that it'll appeal to their tastes, I'm still unsure what genre of machinima it's going to be! (this is based solely on the actual trailer, I did see the annotation stating that it'll be "a serious/comedy") 6. Finally, am I right in guessing that you have Sony Vegas? The static noise and the light shining through the text "Where's Jon?", and the TV lines through the text at 1:33 were very reminiscent of Sony Vegas' effects, from what I can remember. If you do happen to have such a powerful video editing tool at your disposal, might I recommend that you use it to your benefit. Whether it be adjusting the colours (I think 0:34 was more saturated, but that might have just been the juicy filter) to add more atmosphere to your scenes, or creating epic battle scenes with over 100 people with only 5 actors (masking) Sony Vegas can really make a machinima. Not to say that you should just focus on the effects, a good storyline and acting is far more important, but every little helps! Anyway, sorry for the essay but in short I think to improve your machinima you could: Work on audio quality (some lines could also be delivered with more character); find original music to make your machinima fresh; make sure that all the speech is audible and comprehensible; avoid clichéd camera shaking unless it works for the scene; maybe tell people a little bit more about the plot; [this one's not really necessary] use video editing software to enhance scenes. If you've managed to plought through all of this, I'm amazed! Hope to see the next instalment, hopefully you'll take some of what I said onboard; best of luck with your machinima!