I have been working on a map recently, a very natural looking map, half also built into the large dune and I am constantly having problems since no-clipped items may only go half way into anything Is there any method to counteract this so I may put ghost merged objects as much or as little into something as I like?
This reminds me of our killball/z fighting conversation the other night, Meta. Please prove to me how using that method of forging affects your connection? What logic is there behind this statement?
I have no idea how, but forgeing outside the generally supported area of the map causes it to often lag. While forging around the towers of sandbox, the locator orbs for objects would tend to jump down slightly from where they were originally placed. It will by no means ruin your connection, but forging outside the normal boundaries of the map has caused problems for me in the past.