Asset

Discussion in 'Halo and Forge Discussion' started by Rifte, Nov 7, 2009.

  1. Rifte

    Rifte Ancient
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    Asset Spin-Offs

    Spin-offs are made only when an Asset map is made but requires the gametype tweaked to be able to support the map.

    When making a spin-off of Asset, the two simple rules are
    1) Gametype is still VIP
    2)It is still Vergil/Covenant/Firefight/Brute(not elite) oriented
    3)Spin-offs may NOT be named Asset Escort



    ______________________________________________
    Asset Long
    As the name implies, Asset Long is generally used for Asset Holdout style maps where the escape option spawns at a later time (e.g. 5-6 min hornet spawn). The only change is that the shield recharge rate has been raised to 200%.
    Maps Supported
    Ridgeside by Ell3ment and GunnerGrunt


    Asset Christmas
    The only changes made are the colors; perfect for the holiday season!
    Maps Supported
    Christmas Asset by Mr Ipod Touch

    Asset Convoy
    Asset remade and designed with Escort style gameplay in mind. ODST can drive vehicles anytime they want, without being near the VIP. VIP has no waypoint.
    Maps Supported
    Arctic Dispatch by Given To Fly 93
    Roll Call by rifte gifle
    Desert Package by rifte gifle



     
    #41 Rifte, Dec 8, 2009
    Last edited: Jan 18, 2010
  2. SpamRabbit

    SpamRabbit Ancient
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    whoa, that list has gotten a lot bigger since last time I saw.
     
  3. TrustierToaster

    TrustierToaster Ancient
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    DUDE nice job getting asset into the double xp weekend!!
     
  4. Rifte

    Rifte Ancient
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    *sigh.

    Asset is NOT in matchmaking. There is a game variant VERY similar to the original Asset made for Protocol, called Asset: Escort. From what I've heard about it, it takes the same concept as Asset. I believe that Bungie created this gametype however because it says that attackers start off with grav hammers nd spikers. You normally can't set people to spawn with spikers. I have no idea what's going on with that or how long it's been in matchmaing, but I have never even heard of this Asset Escort until now.

    Description
    If anyone has played this yet and still have it in their recent games or whatever, please send me an invite so I can save and try it.
     
    #44 Rifte, Dec 10, 2009
    Last edited: Dec 10, 2009
  5. HomeTheArmless v2

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    I'm gonna be completely honest, the Asset: Escort gametype by bungie plays absolutely horrible, at least in my last experience. It occasionally pops up in the "Prepare to Drop" playlist, which was where I played it. Quick gameplay summary:

    *VIP Team*
    O HAI GUYS LETS GET N THIS WERTHOG
    K
    WEE LETS GO TOTHE POINT THING

    *Brutes*
    HAMRARS O LOL

    *VIP Team*

    WE DIED N ****

    DONE. Long Story short, Asset: Escort = Failblocks, Asset = Winsauce.
     
    #45 HomeTheArmless v2, Dec 10, 2009
    Last edited: Dec 10, 2009
  6. Rifte

    Rifte Ancient
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    I'm bout to play it right now, I'll tell you how it goes.

    EDIT: Fuh-Ail. nuff' said.

    I actually just got a message from some guy over xBL saying that Asset on MM "sucks ballz so you should go die". Makes me sad 'cause it's giving my asset a bad name :(
     
    #46 Rifte, Dec 10, 2009
    Last edited: Dec 10, 2009
  7. HomeTheArmless v2

    Senior Member

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    Hopefully on the Sandtrap variant, the Rat's Nest version is what warranted my rage fest up there.
     
  8. Urban Myth

    Urban Myth Ancient
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    Is there anything you can do about it Rifte? I'd be so pissed if my map or gametype was being frowned apon because of bungie's process of map making and gametype making. Sorry that you have some ignorant people messaging you about it.
     
  9. Imnickjames13

    Imnickjames13 Ancient
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    I have one question. When an ODST dies where does he spawn so that he can get back to his team and protect Virgil. Or do they not respawn?
     
  10. Urban Myth

    Urban Myth Ancient
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    ODSTs do respawn.
     
  11. Rorak Kuroda

    Rorak Kuroda Up All Night
    Forge Critic Senior Member

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    I'm slightly confused. Do both asset v2 and asset long support ridgeside? Or is asset long required for ridgeside?
     
  12. Rifte

    Rifte Ancient
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    They both do. Asset Long just makes games lasting usually 6 minutes such as ridgeside a bit easier. Trying to survive 6 minutes with 90% recharge rate is quite a challenge.
     
    #52 Rifte, Dec 10, 2009
    Last edited: Dec 10, 2009
  13. TrustierToaster

    TrustierToaster Ancient
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    oh ok then. I feel for you.

    Im still confused.
     
  14. CaptnSTFU

    CaptnSTFU Ancient
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    Yes. Rigeside works with both Asset v2 and Long. Long makes the game easier, than regular Asset. Because the regular shield recharge is what 90 right? And with Long it's not so much.
     
    #54 CaptnSTFU, Dec 11, 2009
    Last edited: Dec 11, 2009
  15. SpamRabbit

    SpamRabbit Ancient
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    ^^^
    asset long is 200% shield rechsage speed i think
     
  16. Metroshell

    Metroshell Ancient
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    Sounds like an interesting gametype. I think I'll try it some time.

    I had an idea similar to this like 2 years back. So it's nice to see someone put it to the test. :)
     
  17. The Moran

    The Moran Ancient
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    does that mean it could be changed from the custom power up making it seem more like a hunter than a brute chief? maybe higher gravity, slightly more damage, and a sentinel beam (and the colour change)? and no vehicle use, perhaps a little slower, but not like fatkid -.- or anything like that. As hunters are in ODST and if they work with the map better than grav hammers then i dont see why not, thought it'd be best to check. but obviously all trait changes would need to be checked for gameplay AND how realistic they seem...
     
  18. CzIz

    CzIz Ancient

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    thats a really good idea actually with the sentinel beams etc. it could work well. I reckon u should give it a go
     
  19. The Moran

    The Moran Ancient
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    i've more or less got the map, i just need the go ahead then finish off the map
     
  20. Panncakez

    Panncakez Ancient
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    Oh, question: I recently DL'ed Asset V2 for my new Asset map, Visage (which will be posted shortly!). Each round was set at 8 minutes, two minutes longer than Asset Long. Have you not updated the gametype on your Fileshare yet? I had to set the round time to four minutes for my game to work properly.
     

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