Sorry to say I can't get pictures until sometime later today. Anyways, I am making an Asset map on Foundry, it is Holdout. It has an urban feel. It involves streets, a parking garage, accessabe buildings on the sides of the streets, the back halls are almost completely redone. I have made almost all the basic structures those being The entire other half of it excluding the parking garage. The story of what game play should be is that the brutes are attacking the parking garage and they are holding out in the second story, they are waiting for the superintendent to open the parking garage door directly below them. However, I have only some rough ideas on how to make this door, I need your suggestions. This is non budget glitched, in the back room on the side without he crane. It extends out from there a bit but not too much. Please give any suggestions you feel would help. Thanks in advance, Mark
i think the map could be cool but to litle or maybe you want to do a escort !??? If you want i can help you for this project!
thats sounds like a pretty nice idea. It will definately be a change from all the others which are made on Sandbox (in exception to few on Rats Nest). I have no idea how you will make that door. Please post pics cause I want to see what you have done so far.
Possible thought: make the door with pallets. Put them on their sides and make it 2x2. Then, add a second "layer" of them behind the first, and put them on instant respawn. From there, you'd have to put a small space that's just big enough for the pallets to fit through to the right/left of the door. I'm sure there's a way to make it later, but just for the sake of being simple at the moment, make it so that two mancannons spawn three minutes in that will push the pallets into the gap.