unforgiven link:http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=101319559 This is a map i spent alot of time on trying to get many things right. It is my first map using ghost merging and i think it turned out pretty good. This map is very fun to play on for 2v2 up to 4v4. It is a small symmetrical map with both bses on the same side of the map. weapon list: Battle Rifle: 6 Sniper Rifle: 2 SMG: 2 Spiker: 2 Needler: 2 Brute Shot: 1 Rocker Launcher: 1 Mauler: 1 Frag Grenade: 10 Plasma Grenade: 8 Spike Grenades: 2 Trip Mine: 1 screenshots: blue base red base: rocket spawn/overview: rocket spawn and brute shot spawn: sniper spawn angle 1: sniper spawn angle 2: the wall between the bases: and a special thanks to "whats a scope" for taking the screenshots.
Good map . I really like your base style . First view of your map was looking like a MLG map . Rocket and the sniper spawns are very cool . Maybe you could do a v2 with better cover . 3.9/5
I like this your pretty good. You should do a sandbox map for me. Read my response to the Imagination Database. Its on the last page on the very bottom. heres the link to the page, just scroll down, its blue: http://www.forgehub.com/forum/halo-forge-discussion/78201-imagination-database-6.html If your interested, let me know
Yea I would definitely look into a v2 because the idea is definitely there, but you gotta clean it up, and add a lot more cover. Especially with 2 snipers and a rocket launcher on the map, cover is vital or else this map will just be overlooked.
because of the lack of cover, most snipers end up getting their sheilds taken down and one shot br-ed in the confusion. i do think i need more cover though. It all plays out pretty well in actual games as far as i know.
This map has a very good layout and has some potential, although you might want to buff out some scratches on some parts. 4.1/5
The base layout is great but the actual forging especially in that up ramp corner could use somework.
Looks very well designed. Forging could use a little bit of cleaning up. And also you need to extend your walls because with a bruteshot on the map. This would be easily escapable with those low walls to keep players inside the playing area
If you do a V2 i think that you should build some tunnles in the middle for cover besides that great job 7.5/10
Some parts of the map look kind of bland and some parts look a little sloppy and some parts are bare. You should add some more structures in open areas of the map and add some more cover.
It doesn't look good from the pictures.When you designed the map, it looks as if you scattered different structures around them map. Also the map is too open. Players shouldn't normally be able to see most of the map from one point. This map could also use less weapons. It's too small to have rockets, two sniper rifles, and one brute shot in this map. Also make sure to keep the ground smooth.All those bumps at the bases could get in the way of a game.
ive begun to remake this map on sandbox, with many differences. the bases are barely recognizeable so far.