Hi people, this is my latest map cynderland which is a loose remake of the halo 1 pc map timberland. I've made all the base rock stuctures so far which has been agonizingly frustrating and difficult. I need to duplicate the red base on the other side of the map and add loads of little boulders around the map for cover and aesthetics. Anyone have any tips as to how to proceed from this point and whether or not it looks realistic so far? Also, the original timberland had 2 fuel rods and I'm thinking of having two on this aswell for something different, what do people think of this? Some pictures: These are the boulders I've been talking about, I'm hoping they will help for cover, height and aesthetics aswell. What do people think? Latest preview shots. First gameplay screens!
I absolutely love how natural the rocks and geometry look. I really, really, really want to see more of this.
Dude this looks like the rocks are actually a part of the original sandbox map. Excellent work to make it appear so natural. I'm really excited to see the conclusion of this map, but make sure to keep the natural look going. It is really unique, and catches the eye immediately.
Damn you Knarly and you're ungodly talent for making natural looking geometry! But seriously I love the look of this map and can't wait for the release.
Nice use of merging in making the rocks. They look like they're a part of the original sandbox floor. But that centerpiece is awesome. Really. To answer your questions about the fuel rod guns, I've never incorporated them into a competitive map, so I'm not sure. But this has an almost… unique design so they may work.
Thanks for the praise guys, I am seriously in need of it as making map geometry is even harder than I thought it was going to be and can be very frustrating. If anyone suggests its easy to do because of ghost merging, I challenge them to make some! I just added a question at the end of my post, regarding the fuel rods on timberland. What are people's opinions? I'll be adding new pictures as soon as I finish the blue base and start adding the small map geometry. The balance between cover and open ground have been my main focus and I'll be adding boulders onto the two main hills in the middle both for cover and to make them look more naturalistic. I'll also be adding boulders next to the two small hills at either side for the same reasons aswell as litle rocks around the map. Do you reckon that will be sufficient? Thanks for the honest feedback.
Agreed, but I have to say that you're an organic genious. I'm loving how it actually looks real. If only these structures could be larger though.
even though Im starting to get sick of sandbox maps this actually looks really great. I'm looking forward to its completion. Also how the hell do you make it look so natural!?
you definitely need to add more cover, maybe some less natural bases or some mountains or something. it looks very vehicle oriented, and im afraid ghosts will be able to get easy splatters here.
Looking really good, but the green in the center could be a problem. See tin cups have a tendency to suck vehicles down with their gravity field (meant to trap golf balls) which can entirely halt some vehicles. This problem seems to depend also on other factors, so just drive the vehicles around the grassy area being sure to go in every direction to see if the vehicles are affected.
its about ****ing time someone did something like this. ps. i despise fuel rods, so my vote would be no.
I've driven vehicles over it and had no problems but I wasn't specifically thinking about that so I will test it for that effect, thanks. Also with the ghost thing, I guess having boulders around with help as they will provide cover but thanks also for mentioning something I hadn't thought of. Its going to take me ages to get it just right but I think it will be worth the effort.
Cool map but i did a map with the same concept . But your version or wonderfull . the midle are great and all your rock structure are great . Maybe i could test it with you . I Caint wait .
you just need to have different levels of elevation so the ghost wont dominate, thats all. so im thinking that you should take some inspiration from valhalla, the ghosts really do well there but they arent unstoppable. these map previews are getting more and more promising nowadays with ghost merging and all.
Using this technique, someone could actually make a fairly accurate re-imaginationing/remake of Blood Gulch... looking sexy.
The map looks great. I've been hoping to see a map that uses hills like this on the main level. I wish there was a screenshot of blue base though! I'm anxious to see the one
Wow, talk about originality. This style of map, in which you have just showed us, looks amazing. The blending of the objects to the map's grounds sure make it look as if the objects are really part of the map. As Scobra said, I REALLY want to see more of this.