Sandbox Outcast

Discussion in 'Halo 3 Competitive Maps' started by physcopirahna6, Sep 5, 2009.

  1. physcopirahna6

    physcopirahna6 Ancient
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    OUTCAST
    >DOWNLOAD LINK<

    Story behind the map

    Outcast is a revamped version of my map Construction.
    As with all of my maps it is Symmetrical
    It works with Slayer (Team slayer etc), Oddball, King of the hill, Capture the flag, Assault.

    I have made a lot of changes to the map including weapon placement, design and overall I have made it better.
    also I have made the map bigger as well. I have got rid of the old rocket spawn and replaced it with a better suited spawn, in the extension I built. I have also changed the bases as you will see in the pics.

    Weapon & Equipment

    4x Battle Rifle
    2x Sniper Rifle
    2x SMG
    2x Brute Spiker
    4x Plasma Rifle
    2x Needler
    2x Brute Shot
    1x Rocket Launcher
    1x Energy Sword
    2x Machine Gun
    2x Regenerator
    1xPower Drain
    8x Plasma Grenade
    8x Frag Grenade
    1x Active Camo


    Screenshots

    Overall View
    [​IMG]

    The New Extension
    [​IMG]

    Red Base
    [​IMG]

    Red Turret
    [​IMG]

    Red Sniper Spawn
    [​IMG]

    Red half of the Extension
    [​IMG]

    Blue Base
    [​IMG]

    Blue Turret
    [​IMG]

    Blue Sniper Spawn
    [​IMG]

    Middle Structure
    [​IMG]

    Active Camo Spawn
    [​IMG]

    Rocket Spawn
    [​IMG]

    Energy Sword Spawn
    [​IMG]

    Needler Spawn Same on both sides
    [​IMG]

    Well thanks for having a look, please constructive criticism

    Here is the Download Link Again
    OUTCAST
     
    #1 physcopirahna6, Sep 5, 2009
    Last edited: Sep 5, 2009
  2. ANTI YOU

    ANTI YOU Ancient
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    the layout looks playable and i like the visual of the sword spawn. the only thing i dislike is that you didnt geomerge against the wall because nades easily get caught in the bottom corner of things placed up against the wall.
     
  3. Dantheburger

    Dantheburger Ancient
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    I know what you mean but generally people won't aim grenades at the bottom of the outer wall. Map is looking awesome, particularly the energy sword spawn. I wish I had thought of that. No friends on tonite but i'll DL now and get back with a full review. Watch this space.
     
  4. VIBlackDragonIV

    VIBlackDragonIV Ancient
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    This map looks well put together. It is refreshing to see a map that may actually play well and appears semiprofessional.
    I think the only thing that could make this map better is if you geomerge whatever hasn't been. It isn't necessary although it would add just a little more to youre already awesome map
    Kudos
     
  5. Benzu Akamaru

    Benzu Akamaru Ancient
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    It looks pretty default. Overall nice crafting with this one, it's got a fair design to it, but more than anything the sword spawn is pretty epic. So nice job with the turret, it's nicely fit in. Overall I'd give this map a 7/10.
     
  6. physcopirahna6

    physcopirahna6 Ancient
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    the reason there isn't Geo-merging is because honestly I am not very good at Geo-merging and if people want me to include Geo-merging could someone please help do so. Thanks for the replies please keep on giving feedback
     
  7. Combat P3nguin

    Combat P3nguin Ancient
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    i love that map anyway with your problem

    Go to forging 101 in the comunity survie board
    if that doesent help you try youtube
     
  8. ONeill117

    ONeill117 Ancient
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    umm, there seems to be not very much interlocking in the central base and stuff, it could make things a lot neater. Sword spawn is cool. but in the extension, you could have easily merged the outer walls and double blocks, it would make it neater again, maybe you were getting lazy...? idk
    other than that the map looks pretty cool! 3/5
     
  9. physcopirahna6

    physcopirahna6 Ancient
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    Well what I wanted to do is just make the map better overall because in the old version the rocket spawn was a bit too small and it involved teleporters which you could camp behind so I made the extension to solve that probelm plus it made the map feel bigger.
    And as for the middle base the roof is interlocked the tin cup is interlocked the stone columns are merged aswell

    I've tried it before using that tutorial but I just fail at it that's why I said if any-one wants to help me geo-merge any thing just ask
    If you want to help me geo-merge the parts of the map that need geo-merging just send me a message

    Also if you find any problems with the spawn points,weapons etc. send me a message or post a reply to this thread and explain what the problem is and you can help me sort the problem out if you want
     
    #9 physcopirahna6, Sep 11, 2009
    Last edited: Sep 11, 2009
  10. overlord68

    overlord68 Ancient
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    Ah sweet looks good
    I really like those bases pretty sweet turret placement.
    I would help you on your merging problem but unfortunately my xbox live is down so I cant

    Overall I like the bases and sword spawn (sweet by the way) Congrats on making a sweet map
     
  11. Mr Garfunkle

    Mr Garfunkle Ancient
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    Sweet.

    Anyways the map is pretty decent. I like the extension, it should add a nice outlet for gameplay. The bases are a bit standard and lack connection to the rest of the map. The forging is decent, smooth enough despite a few bumps here and there. I suggest adding more elevation that can lead to other elevated places in the map, if you know what I mean.
     
  12. physcopirahna6

    physcopirahna6 Ancient
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    As I said if you find any problems just reply to this thread and i'll try and sort it out thanx for your opinions

    Continue your criticism, keep the advice coming
     
  13. bladeedge235

    bladeedge235 Ancient
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    Much better than the last version
    I agree with everyone else awesome sword spawn
    Although most of the map is new I think you could connect different parts of the map to other parts if you know what I mean.

    But overall this is much better than the old version congrats
     
  14. simonstwin

    simonstwin Ancient
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    Right off the bat, I see a major glitch.

    Brute Shot:
    Never place a Brute Shot in closed-off areas, unless completely closed off.
    [​IMG]
    Someone can BS jump into the space between the wall and slant of the obelisk. This could be an HLG problem.
     
    #14 simonstwin, Nov 18, 2009
    Last edited: Nov 18, 2009
  15. another orphan

    another orphan Ancient
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    Looks good, but it looks like it will need some re-touching on it. I suggest adding fusion coils [2] behind the Turret, so it won't be OP. Have them against the wall though, so they could lob a grenade up there to take him out. He has so much cover, it'd only be fair.
     

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