Sandbox Lazarus

Discussion in 'Halo 3 Casual Maps' started by DIEabolical, Nov 18, 2009.

  1. DIEabolical

    DIEabolical Ancient
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    A top secret project took place in this facility by the UNSC.Escape the mutant zombies created by the project or Go postal on everyone in the facility.Slayer,Infection,and jugg. gametypes supported.There are 3 hidden rocket launchers on this map, happy hunting.
    Weapons

    • BR x1
    • Carbine x1
    • Plasma rifle x1
    • Sub MG x1
    • Brute shot x1
    • Needler x1
    • Plasma pistol x1
    • Shotgun x1
    • Grav hammer x1
    • Sword x1
    • Sentinel Beam x1
    • Sniper rifle x1
    • Beam rifle x1
    • Mauler x1
    • MG turrent x1
    • Plasma cannon x1
    • Flame thrower x1
    • Rocket launcher x3(all are hidden)
    • All grenades x2 of each
    Equipment

    • Deployable sheild x1
    • Trip mine x1
    • Flare x1
    • Radar jammer x1
    • Power drain x1
    • Regenerator x1
    • Bubble shield x1
    • Overshield x1
    • Camo x1
    Download link
    A DIEabolical Production
     
    #1 DIEabolical, Nov 18, 2009
    Last edited: Nov 18, 2009
  2. Ac3Snip3r

    Ac3Snip3r Ancient
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    To start with you have way too many weapons for a map this size. So I don't know whether you test your maps, but I think this map won't have very good gameplay with the amount of power weapons you put in the map. If you cut the amount of power weapons you have by 1/3, the gameplay and map will be a lot better.
     
  3. Decadence Night

    Decadence Night Ancient
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    yeah man, from the overview, this looks to be about the size of Prisoner. I'm all for variety, but there is such thing as overkill. and I'm having trouble getting an impression of the map from the pictures. you should consider doing an overview shot of each level.

    and where's the DL link?
     
  4. Phenomenal

    Phenomenal Ancient
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    What do you mean all rocket launchers are "hidden". They are still on the map which therefore adds to the overflow of weapons here. Good news is the map looks mostly clean. I'll have to DL and see how the gameplay is but work on the weapon layout.
     
  5. twisted gaming1111

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    wheres the dl link cant find it ....want to test and get back to u but i also aggree i think there is 2 many heavy weapons on it
     
  6. FryTheSly

    FryTheSly Ancient
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    wow im suprised no one else has caught this yet...... brute shots in a supose to be inclosed area -.-
    you arent the only one who has done this tho, another person has done this and im sure many others have too.
    Heres the brute shot equation hahah
    brute shot + walls not 3 tall or have some sort of ledge atop them = players getting out of map

    fix this and your map will be slightly better.
    if you dont want to fix this take out the brute shot and add in a mauler or something.
     
    #6 FryTheSly, Nov 18, 2009
    Last edited: Nov 18, 2009
  7. PedoPandas

    PedoPandas Ancient
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    Ok, the post above me says the truth. You could get out of the map easy. I MIGHT test it at a custom game party or something.
     
    #7 PedoPandas, Nov 18, 2009
    Last edited: Nov 19, 2009
  8. DIEabolical

    DIEabolical Ancient
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    DL link Added

    My fault about the dl link , problem fix. It may seem like theres too many weapons but if you will dl and run around theres actually more space than the pic do justice any way thats just my style I like to have at least 1 of all of my fave weapons , not really big on duel weaps though.
     
  9. Decadence Night

    Decadence Night Ancient
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    I'm finding it difficult find anything good to say about the map. I'm not saying that it's bad. I'm saying that there's really nothing that stands out about it. It seems to me that the map really has no direction. There's no incentive to get to any location in particular. This has a lot to do with the sporadic weapon placement. The only point of interest I could identify was the beam rifle, but this is bad because the map is easily escapable from there with a grenade jump or brute shot.

    I suggest simplifying the layout of the map to have some kind of flow. Right now, the geometry seems random. I also suggest taking more consideration with your weapon placement. Use weapons to design how the game plays out, and maybe come up with some kind of theme other than your favorite weapons, which is apparently almost every weapon and equip. in the game.

    I honestly look forward to seeing a V2, but it would have to be very extensive. If you're willing to put in the work, this really could be a good map.
     

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