Mhsu 41

Discussion in 'Halo 3 Casual Maps' started by Spicy Forges, Nov 15, 2009.

  1. Spicy Forges

    Spicy Forges Ancient
    Senior Member

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    [​IMG]

    Heavy weaponry and a ton ammo are your strengths, but even that cant prevent the forces of nature...

    Storyline:
    2 years after a deadly infection ravaged earth, the UNSC sent out 50 MHSU's. These Movable Human Survivor Units were designed to hold and protect 30 survivors for a short period of time, just long enough to reach a safe zone.
    Unit 41 was scheduled to rescue 16 humans from a desert outpost. It was meant to be a 2 hour mission, in and out. The pick up was successful but they never got out in time...

    Gameplay:
    -Best played with 8 to 16 players
    -Use the variant "Seekers"

    Download:
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    Pictures:
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    Human spawn in MHSU no. 41.

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    Zombies start atop the desert outpost.

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    The MHSU

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    When a zombie dies they will respawn here. Spawn killing is impossible as there are 5 exits and the zombies are tougher than you.

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    After 2 minutes the MHSU flips. Your safe haven now becomes destroyed and you must quickly flip your vehicle or else get slaughtered by the zombies.

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    Once your unit has flip and crashed you become an easy target for the zombies.

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    Its sinking

    This map is quite fun play. The humans can easily overpower the zombies at the start, but once the MHSU has crashed the humans become easy prey.

    Other Notes:

    Its really funny when you 16 players all on unit when suddenly it flips. Everything goes flying in all directions, humans and objects alike.
    Also if you happen to fall off the unit whilst its moving you cant get back in unless the driver stops.

    Enjoy.
     
  2. Moxus

    Moxus Ancient
    Senior Member

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    I very much like twist you've put into the game-play; Rather than having the humans driving around endlessly, the flipping of their MHSU adds a new element to the game, in which they must struggle to survive without the comfort of their mobile fortress.

    In terms of forging, I can't really criticize your work: While the MHSU seems a little cluttered, you're very limited with what you can place on the vehicle both due to item availability and the dynamic nature of the setting. In that sense, I think you've done a decent job of making the Elephant appear as more of a mobile fortress then it did before. With that in mind, I only have a single suggestion: Right now, the two antennae on the back of the MHSU point in the same direction. Changing the direction would add a degree of symmetry to the back of the vehicle, and might also make it look a bit cleaner.

    -=Moxus=-
     
  3. Dobam

    Dobam Ancient
    Forge Critic Senior Member

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    Looks great at first view but i will download it for give you more comment about the gameplay .
     

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