You could have the spawns floating up in the air to prevent spawn camping. So basically they spawn up in the air, and fall down the slope to the spots that NOKYARD had suggested. Because i get really annoyed at spawn camping, and it might help.
i am making some small adjustments to the spawns for you and i need to get your name back on the map do you have your Gold account back yet? can you let me know how to get the map back to you? i will be online today so send me a msg
Good news everybody! This map has passed the test. I have recommended it to the Grifball Commissioner for inclusion in the next Grifball DXP refresh coming in January. Of course he get's final say but i don't believe it will be an issue. The testers did notice a few small flaws, like being able to run across the Blue Columns, but these should be quite easy to repair. I would like to meet you in Forge to discuss the changes before we present the final version (and i still have to get your name back on the map). Spoiler I wouldn't normally post the tester's notes, but these were mostly positive 87% Grifball on Ixchel's Court (community supplied map with the angled spawns, like chichen itza) A B-. I liked it. A little tweaking to the spawns could benefit it more though. A - Awesome new design, provides more diversity and new tactics. A all the way on this one too. with spawn set up the way we played them, there could be some interesting launches, but has a "V" type spawn been tried/tested? (2 against back wall, 2 on angled wall, like a "V") or is it better in the straight line formation to reduce spawn camping, or to better stop a potential bomb plant and the such? either way, this one NEEDS to see the light of day. B C - It wasn't bad. I thought perhaps the court could be shortened a bit.
Excellent! I shall tweak the railings a bit, meet with you in forge, and do a public release. Thanks a bunch Nokyard.
grats on getting it accepted. This map has come a long way since i checked it out awhile back. I did have the opportunity to play the mayan grifball that is currently in action sack and it was terrible. No doubt in my mind this map should and will replace that one. I'm looking forward to the release.