Storm the Castle

Discussion in 'Halo 3 Casual Maps' started by thelastsparten, Apr 19, 2008.

  1. thelastsparten

    thelastsparten Ancient
    Senior Member

    Messages:
    206
    Likes Received:
    0
    STORM THE CASTLE
    a map designed for team slayer. up to 16 players
    the map has two offensive bases with sniper towers 1 active camo 2 portable grav lifts mongooses for a speedy assault and and man cannon to launch into the castle.
    other then the two snipers there are no weapons in the offense bases as the people in the castle should have the advantage.
    the has cat walks all around the walls to easily navigate the perimeter. there is a sniper hole where the sniper spawns and a sword tunnel and a shotgun tunnel both multiple entrances to prevent camping also there is a cove where the rockets spawn. at the top of the central tower is a room for final stands against invaders in the back corners left
    or right of the castle are grav lift chutes for access from the ground level to the upper levels of the castle. the front gate is made of crates with lots of explosives behind them so the the attackes can literally blow the gate wide open
    ps you'll notice the lack of interlocking i can explain that every time set the objects not to spawn at the start they would spawn anyway and it wouldn't let me touch them if you know why that i'd like to know ty
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    rocketcove ^
    [​IMG]
    [​IMG]
    [​IMG]


    also this is my first map post so please if I'm doing anything wrong tell me
     
    #1 thelastsparten, Apr 19, 2008
    Last edited: Apr 19, 2008
  2. Solorn

    Solorn Ancient
    Senior Member

    Messages:
    21
    Likes Received:
    0
    I am assuming that you had the minimum for that object above 1 (probably in your case it is set at the maximum). Then when you set it not to appear at the beginning of the round it will anyway because it will need to have the minimum of that object on the map.
     
  3. thelastsparten

    thelastsparten Ancient
    Senior Member

    Messages:
    206
    Likes Received:
    0
    thank you ill try that
     
  4. Snipers Stealth

    Snipers Stealth Ancient
    Senior Member

    Messages:
    225
    Likes Received:
    0
    For your first posted map this looks really good! It all looks so neat, and theres not even any interlocking. It looks really fun and great to play.
    Great job!
    ~SS
     
  5. MNM1245

    MNM1245 Ancient
    Senior Member

    Messages:
    993
    Likes Received:
    3
    Looks alright. I really liked that last pic. You might want to move it to the top as an eye cathcer but it doesn't really show the map so...
     
  6. Aclopolipse

    Aclopolipse Ancient
    Banned

    Messages:
    195
    Likes Received:
    1
    The map looks good. Nice castle environment.
     
  7. T3CH N9NE

    T3CH N9NE Ancient
    Senior Member

    Messages:
    35
    Likes Received:
    0
    This map looks really neat, I like the idea of raiding the castle and "blowing the gate open" as you said. The only suggestion i can think of is to interlock the castle walls/floors. Your map already looks precise and accurate with your scenery placements, so interlocking them shouldnt be too much of a hassle. Great job man!
     

Share This Page