CONQUEST- Containment

Discussion in 'Halo and Forge Discussion' started by Plasmy, Nov 6, 2009.

  1. Plasmy

    Plasmy Ancient
    Senior Member

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    So.. I have always really liked CONQUEST and the really cool maps that some of our members make. Around a month ago I started to work on a conquest map. It may not be too great but i'm still really proud of it and I hope that you guys can like it as much as I do!

    Containment is based on a military storage warehouse. The players play in a loading dock, when you spawn you will be in a little tunnel. When you look behind you, you will see 4 warthogs in a parking lot, and you will be able to see the other team's side!

    Remember this is just a preview! I will be updating this thread when I get more things put together. Such as a video that I will be making probably today.

    OVERVIEW OF THE MAP

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    RED TEAM FIRST TERRITORY

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    BLUE TEAM FIRST TERRITORY

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    RED TEAM'S SECOND TERRITORY

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    BLUE TEAM'S SECOND TERRITORY

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    MIDDLE TERRITORY, FROM RED TEAM'S VIEW

    [​IMG]


    OVERVIEW, WITH COLORED IN AREAS FOR TERRITORIES

    [​IMG]

    Also, the middle territories windows show 2 hornets, an ODST drop pod, and on the other side, a flag and a golf club =D

    Thanks for viewing guys, hope you guys think this looks good!
     
  2. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    All the territories are supposed to be connected though aren't they?

    Also when I made my conquest map (its never really hit it off.. cause ive had no1 to test it) It got a lot of critisism because it didnt vary in height.

    The basic idea looks good though.
     
  3. Bigb779

    Bigb779 Ancient
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    Steve pretty much touched base on what I was going to say. Are the Warthogs and Hornets usable? If they are you should take them out.

    Looks good so far though.
     
  4. Rifte

    Rifte Ancient
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    Conquest maps must cover every inch of the playing field. This is so players don't have to stop to capture a territory, thus giving more of a 'keep pushing forward' element.
     
  5. Plasmy

    Plasmy Ancient
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    What do you mean by connected territories?

    No, those Hogs and Hornets are for Aesthetic purposes only..

    Thanks though guys, I really hope this turns out good, the gameplay on it was Phenominal!(spelling?)
     
  6. noklu

    noklu Ancient
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    Connected territories means that each territory space is adjacent to the next. So through the entire map, a player should never have to leave a territory.
     
  7. Plasmy

    Plasmy Ancient
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    Oh.. I get it now.

    I probably could update it before the release. I will make the territories larger like you guys said.

    Today I should be adding a weapon list. Not sure if I will have time to do it today though.
     

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