Tragedy v2

Discussion in 'Halo 3 Casual Maps' started by LD, Oct 23, 2009.

  1. LD

    LD Ancient
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    [​IMG]
    (sry for the crappy image, the gray was supposed to look different and im to lazy to upload it again ^^)​



    Hello Children =)
    and welcome to my fist map ever posted on ForgeHub, Tragedy v2. (v1 has never been rleased).
    Tragedy is my Submission to the Hub of the Dead Contest, and it's *surpsrise* an Infection Map. Tragedy took me about 4 Days to finish.The map only supports Infection and was made for Save one Bullet. In any other Gametype you will spawn outside the map, having the MLG Onlaught Spawn I think (I had no canvas ...).

    After watching the HotD Submission Day for about a week, i noticed that every map is eather on Longshore (with lots of filters) or Sandbox (with lots of filters). Some exeptions were on other maps (with lots of filters), so i tought to myself "Does an Infection Map has to have Filters on it to be a good infection map? And whats the name of the map everyone forged on some month ago?" So I went Old-School and forged the only foundry submission (so far, judging from the pics). I dont know what else i could talk about, but a post with pics only looks boring, but noone ever reads the story behind a map, so here you go, the thing you all have waited for (not), the pics.

    [​IMG] As you can see, Tragedy only uses the tunnel in the back of foundry, and little parts of the bases. The zombie spawn is on the left, the human one on the right. The Zombies have to fight their way to the right, the humans have to defend their "base", simple, isnt it.

    [​IMG] A closer look at the "zombie side"

    [​IMG] And the same on the human side. As you may notice, the map is completly unbreakable.

    [​IMG] This is the human spawn room, its boring but it works

    [​IMG] This isone of the 2 ways out of the spawn room. There is a little gap, so its hard to get into it that way. But its possible with a good jump.

    [​IMG] If you go left, youll end up infront of the gap you just saw, if you go downstairs you will come to an other room you will se later on, if you go right you willcome to the "room" on one of the next pictures

    [​IMG] This is just an other view on the "stairs".

    [​IMG] If you are here you can either look down to the room or jump down into it. You can also watch through the 2. hole ( the thing that connects foundry with the tunnel) but it is blocked with a fence wall.

    [​IMG] This is the Teleporter Room

    [​IMG] And the Teleporter. To unblock it you have to destroy the fusions, but they destoy themself after 3 mins.

    [​IMG] The Tunnel when you come out of the Human Spawn.

    [​IMG] The Fencewall i talked about. On the right you can see a kind of "obstacle", on the human side you have to jump to get on it, on the zombieside there is a ramp. The fusions (3x) will kill or injure a zombie who walks on the obstacle. The fusions never respawn (like everything else on the map)

    [​IMG] The Sender with leads into the teleporter room.

    [​IMG] The Zombiegate. There are 3 teleporters to prevent spawn camping. As a zombie you simply have to punch as soon as you get through the teleporter.

    [​IMG] The Zombie Spawn Room

    [​IMG] After 30 Seconds a Shild Door Spawn to give the Zombies some extra cover.

    [​IMG] 15 seconds later that "thing" spawns. It blocks humans who pushed to far and blocks the clear view on the zombie gate + its extra cover too.

    [​IMG] After 60 Seconds a shield door spawns in the middle.

    [​IMG] After 120 Seconds a man cannon spawns in front of the human spawn. You can push barrels and stuff into it to hit the zombies, or you can wait 30 seconds till the wire spool spawns. At the same time a shield door spawns in front of the human spawn (on the right, no picture, sry)
    As mentioned earlier, after 180 seconds the teleporter will be open for the zombies to make it harder for the humans.


    And thats it, i hope you ignore my weak english skills and focus on the map ^^ I hope you enjoy my trip to foundry as much as i enjoyed forginf it.
    In the End i would like to thank some people. I would like to thank Zneaky for giving me some genious tips on the map, without you the zombie side would look and play not half as good as now + the tips on the rest of the map made it a beauty too. Then i would like to thank all my testers (you know who you are), the best guys on XBL (Team i5m), Killing Spree Clothing for making this possible and of cause my starshine sarah, for beeing in love with a guy who spents parts of his free time playing with lego in halo 3 <3.

    Download Link: Tragedy v2
     
    #1 LD, Oct 23, 2009
    Last edited: Nov 9, 2009
  2. Monolith

    Monolith Ancient
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    Does it work with large parties?
    Anywho, looks nice! I like all the aesthetics, it's like eye-candy. ;)
    I'll download and check it out.
     
  3. LD

    LD Ancient
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    So I guess the pictures are working fo you =)

    It playes best with 6-12 people. I tested it with:

    3 people = boring
    4 = boring after 2 rounds
    6 = the minimum you should have
    10 = Worked best
    12 = the maximum you should have
    16 = chaoticThe problem with larger parties is the size of the map. Its like big team battle on narrows. It will get very chaotic and confusing. Another problem with larger parties is campng. In v1 16 people were fun as hell, but without he budget glitch and save one bullet as a gemetype, that much players wont work too good (in my opinion, but try it if you want to ^^).

    The problem with small parties (2-5) is that a round will only be like 40 seconds long and the only part used will be the zombie side of the map, which gets boring after a couple of rounds
     
  4. JoshRicks

    JoshRicks Ancient
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    looks a very nice map, you used ghost merging well and the aesthetics look sweet!, a dl and a rating of 4/5 form me, one problem for me is that it looks too small.
     
  5. Estmid

    Estmid Ancient
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    What is ghost merging? Anyways, the map looks amazing, truly Eye candy like Er1co said. I don't know how it plays, but it looks perfect. All these new infection games are amazing, lets hope the spree doesn't end! =D
     
  6. xxINFERNOxx

    xxINFERNOxx Ancient
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    I have a question, what's ghost merging?
     
  7. Kardofaces

    Kardofaces Forerunner
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    A less time consuming and easy way to merge objects into anything.
     
  8. YEE MAN IZ BAK

    YEE MAN IZ BAK Ancient
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    This map looks well executed. You did a great job of incorporating ghost merging into your map. Makes for some great aesthetics, and proving a smoother game play. Great job for your first map, and good story.
     
  9. pancakes

    pancakes Forerunner
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    This is a great example, of pushing forge to the max. The ghost merging is a great addition into your map. The structures seem to suit this map well. I played a few games, on this map and had fun. Keep the good work up.
     
  10. Imnickjames13

    Imnickjames13 Ancient
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    You're pictures are not working for me. Just a photobucket message saying bandwith exceeded. Idk if it is just me but I would hate to see your post gets locked up because the images stopped working
     
  11. ZANDER1994

    ZANDER1994 Ancient
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    Yeah same with me. So it's definitely a problem. Sounds interesting from what I can read though.
     
  12. Imnickjames13

    Imnickjames13 Ancient
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    It does sound very interested which is why i would like to see the OP fixed so i can check it out
     

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