I am proud to present the Addiction preview with two overview. This map is for Team Slayer, Team King or One flag, 8-10 players. I want you to know that I am waiting for the action shots. Thanks, Voi69
Two things: One, always try to squeeze in enough gametypes as possible. Unless you hit the item limit, you should add more gametypes before you release it, no matter how bad those gametypes play. Two, there is impressive forging but subpar designing. There is also lack of cover in the open spots, which I'm presuming is because this is a big team map? -Don't accuse me of over criticising or flaming, because all my tips of advice can be used to improve upon. I hope I helped.
It looks very interesting. The actual appearance of the map is...... crazy? The forging looks great, everything looks neatly done. But as Benzu said, and I feel I must agree, it's too open. I could see spawning safely a difficult task in a game of slayer. It also looks like its a very one sided kind of map. I haven't played this map, but I'm just assuming when playtesting, All you have to do is hold the Sniper at the Tower and you win?
It looks nice so far but definately needs some more cover, try placing crates, forklifts, dumpsers and other objects around the map at the very least. maybe a truck or 2 as well.
It looks great aesthetically, but honestly it looks to play terribly. That open area in picture 3 just shows no cover. It just looked like you focused on aesthetics and not actual base design and cover. Also, spammed ghost merging is spammed.
Okay, thank you for help me to improve my map. I will place any covers and post the map later. Thanks!