So, I was checking out the MLG settings and realized there was no vehicle use. So why can we not use them for cover or aesethics? Imagine your a ball carrier. Several members of the other team begin BRing you. You duck behind a Warthog laying on its side. As the enemies close in, you drop the ball and flip the 'hog into them, taking down their shields. You quickly distaptch them with several BR bursts, snag the ball, and keep moving.
Moveable cover of any kind is avoided in MLG, the only real instances being ones where A) it's unavoidable such as on Pre-DLC maps (though exactly why they never weapon holder those boxes on The Pit down is beyond me) or B) it's not an practical issue, like with the dumpsters on Onslaught which are technically moveable, but only if you're in a vehicle so it doesn't matter in game. Not only would vehicle cover be highly moveable and unreliable (the reason behind avoiding moveable cover is areas being to changeable since each point of cover is supposed to be integral, it should be consistent), but they are also destroyable which would only add to the chaos caused by their inclusion, even if they were undriveable.
Ah, I see now. But what if there were indestructable vehicles enabled and something like, say, a wraith was used as part of a base?
Most definitely, I've played a few maps with no vehicles and did flips and ****. As for vehicle cover, it would be pretty cool but not really practical.
Flipping the vehicle and it just moving in general is why they aren't used. Mlg relies on a maps consistency that way it is always the same and the only thing changing is where the action is. In fact, that's why I avoid movable objects too.
Everything that people said above and the fact that the Vehicle set on MLG turns them off, so they wont even appear.
Because when a nade sets them to respawn, they are barley moved, so when they respawn, and the boxes are still there, its a party in pit's geometry.
I'm thinking about looking at Tanks in MLG, I know BRing over a Scorpion would be interesting. I'll play around in customs to see what is limitations with this. Mace remember that often people are going to say nay to an idea till you implement it well. With the MLG community it is always residing on the fact that it has to be fair as well consistent. I imagine that indistructible tanks as being fair but we shall take a forge see's. I'll be back....
Ah, makes sense. Now you mention it, that happened to me all the time on one of my old maps where I used crates as moveable cover. Having them duplicate and line up side by side was kinda cool, but having that happen in an MLG game would be pretty fail. G04, a tank is probably the one thing I'd say might work. There's still the destructable issue there, but the main one is moveablility, and that's pretty much eliminated with a Scorpion. I'd be interested to see what you do with this idea, though obviously it'd have to be a large, outdoor oriented map, or if indoors then at least vast and cavernous.
Simply changing the game setting should make it so that the vehicular does not break apart. Maybe making it a side rule about Rockets not on the same map.. I'll continue digging Be back soon. Loading up halo now.... UPDATES... If one changes the the game setting of the game type. Indestructible, then tanks are in full use. JUST DO NOT USE ROCKETS on your map. It is too powerful and will cause the tank to break.