Sandbox Scratched Cavern Light and Dark

Discussion in 'Halo 3 Competitive Maps' started by versatile verve, Oct 31, 2009.

  1. versatile verve

    versatile verve Ancient
    Senior Member

    Messages:
    54
    Likes Received:
    0
    Scratched Cavern
    Made by: Versatile Verve

    2v2/1v1 map

    Located deep under Ghost Town, these caverns used to be full of untainted water..


    Download: LIGHT_VERSION
    Download: DARK_VERSION

    --Quick Video Of Scratched Cavern--
    [bungievid]99794200[/bungievid]


    Gametypes;
    TS: Slayer, weapon list below "General Info"
    Team CTF: Flags located at each teams starting points
    Team Odd Ball: Odd ball located In top mid and bottem mid
    Team KOTH: Hill located at top mid and bottem mid



    General Info;
    Location: Top of cript
    Layout: 2 Base asymmetrical with 2 levels
    Min. players: 2
    Max. players: 4​


    Weapon/Equipment List;
    2 Snipers- 120 spawn 0 spare clips 1 at each base​

    2 Carbines- 90 spawn 2 spare clips 1 at each base's drop down​

    4 Battle Rifles- 10 spawn 2 spare clips 2 at each base​

    1 Brute shot- 90 spawn 1 spare clip 1 at tele reciever​

    1 Mauler- 90 spawn 1 spare clip 1 at tele reciever.
    (takes place of brute shot in Dark version)​

    1 Bubble Shield- 180 spawn not at start 1 across from brute shot ​

    1 Active Camo- 180 spawn not at start 1 at bottem mid​

    4 Plazma Granades- 10 spawn 2 at each base​

    4 Frag Granades- 10 spawn 2 at each base​


    This map took me a bit longer then most of my others, straying off my beaten path, I made an asymmetrical team map. Not only was that a little odd for me. (I rarely make asymmetrical maps, first time ever for an asymmetrical team map.) But this map is ALL ghost merged. It was a bit time consuming but I think it payed off in the long run. The only things not ghost merged are the teleporters, but they are still merged.
    But what realy sets this map apart from my others, and most maps of other peoples, is that this map is ghost merged into the top of the cript. Being that all the objects are connected, and that it is in the top of the cript, it is realitivly small. But still gives a big, "Where am I and where do I go??" feeling. Well, now that you've seen the video, and read all this. Lets get on to what you realy wanted: The pictures!! (Though I must say the video seems pretty cool to me aswell... :p lol )​

    Pictures:

    _____________________________________________

    Blue base start
    [​IMG]

    Blue base snipe
    [​IMG]

    Blue base drop down
    [​IMG]

    Overview of Blue base
    [​IMG]

    Looking from Blue to mid
    [​IMG]

    _____________________________________________
    _____________________________________________


    Red start
    [​IMG]

    Red snipe
    [​IMG]

    Red dropdown
    [​IMG]

    Overview of Red base
    [​IMG]

    Looking at Mid from Red
    [​IMG]


    _______________________________________________________
    _______________________________________________________


    Tele Sender/Bottem mid
    [​IMG]

    Tele Reciever/Brute Shot
    [​IMG]


    _______________________________________________________


    Dark Version Examples:

    Blue
    [​IMG]

    Red
    [​IMG]

    Mid from Red
    [​IMG]




    Download: LIGHT_VERSION
    Download: DARK_VERSION
     
    #1 versatile verve, Oct 31, 2009
    Last edited: Nov 1, 2009
  2. The Bloody Beetroots

    Senior Member

    Messages:
    245
    Likes Received:
    0
    Wow, not a special genre of map but an odd twist to it. I like how your map is on the roof of the crypt. It also has some drop downs which I am doing in my next map. Keep it up and good job.
     
  3. CaptnSTFU

    CaptnSTFU Ancient
    Senior Member

    Messages:
    1,395
    Likes Received:
    0
    Holy bejezus man that looks sick nasty. Im digging the look, also did you leave the floors a little rough. I did that on my cave map and people are all bitchy about it but i say if its a cave then the floors are not going to be smooth.

    Anywho you got my dl, man i have so many good maps right now its rediculous.
     
  4. versatile verve

    versatile verve Ancient
    Senior Member

    Messages:
    54
    Likes Received:
    0
    Lol thanks man, and i know what you mean bout the floor. I did some parts smooth but some parts i left with a bump up or 2. I figured out if you just make the floor go up and down, like smooth bumps, people dont get mad about it. It takes out from the idea of making it life like, but i figured its a good trade off. :p Thx for the comment man.
     
  5. pyro

    pyro The Joker
    Senior Member

    Messages:
    3,703
    Likes Received:
    4
    YAY
    I have been looking for a slayer map that replicates the feel of the hollow, but is built for slayer not conquest. I love the floor and all. Great map. You should really make more of these.
    Im like high from playing your map :)
     
  6. versatile verve

    versatile verve Ancient
    Senior Member

    Messages:
    54
    Likes Received:
    0
    lmao thx. by more of these do u mean cave maps? or just maps in general??
     
  7. CaptnSTFU

    CaptnSTFU Ancient
    Senior Member

    Messages:
    1,395
    Likes Received:
    0
    I like it bro but i think you could have elaborated more on the bottom part, id like to see one where you have the top part with 2 drop zones to the bottom cave. then a nice large area at the bottom.
     
  8. versatile verve

    versatile verve Ancient
    Senior Member

    Messages:
    54
    Likes Received:
    0
    what do you mean by 2 drop zones?? theres one drop in blue and one in red if thats what you mean??

    And yea, i plan on making it bigger in v2. nice to know im on the right track. :p
     
  9. CaptnSTFU

    CaptnSTFU Ancient
    Senior Member

    Messages:
    1,395
    Likes Received:
    0

    Nail on the head lol, yes i mean have a large open cave up top, but have 2 drop zones. One in red, one in blue. Then have the bottom based around a large cave area.
     
  10. versatile verve

    versatile verve Ancient
    Senior Member

    Messages:
    54
    Likes Received:
    0
    umm, i do have one drop down in red and one in blue thu??? im a little confused about the drop downs, but i agree with you on the rest
     
  11. Benzu Akamaru

    Benzu Akamaru Ancient
    Senior Member

    Messages:
    592
    Likes Received:
    0
    Of course I don't really get the point of the dark version, because it is hard enough as it is to see. And even more how did you not hit the item limit? Did you use a special canvas? And another thing, I dig the map, it gives me an adventurous sort of feel. I'm not sure if that was intended, but it's great!
     
  12. versatile verve

    versatile verve Ancient
    Senior Member

    Messages:
    54
    Likes Received:
    0
    lol nope, normal map, no mod, no glitch, nothing. to tell u the truth? i have no clue how i didnt hit a budget. lmao :) im not complaining thu. :p

    and for me, the dark version is more for fun, makes it more intense, wat do u think?

    and yes, about time some1 noticed it, that is the whole reason i made this, a fun, adventurous, but still competitive map.
     
  13. Sskitzzo

    Sskitzzo Ancient
    Senior Member

    Messages:
    2
    Likes Received:
    0
    u spelled SAMUEL WRONG
     
  14. versatile verve

    versatile verve Ancient
    Senior Member

    Messages:
    54
    Likes Received:
    0
    that was the point.. now give me ur opinion on the map, im pretty sure this can be considered spamming unless its about the map. pm or vm me stop usein this. lol.
     
  15. Dobam

    Dobam Ancient
    Forge Critic Senior Member

    Messages:
    932
    Likes Received:
    4
    Wow great map ! Do we have just 1 access to the mid or more than 1 !
     
  16. Estmid

    Estmid Ancient
    Senior Member

    Messages:
    78
    Likes Received:
    0
    Perhaps these cavern maps are a little overrated, i mean it seems effortless to ghost merge a map because of the simplicity of the result, but then again forging takes much patience. I played it and i have to say i enjoy seeing where i'm going a bit more then not knowing where i am every and having that affect my gameplay. A bit of a regretable download for me unfortunately. Not to say i don't think the map is good at all. For all your patince though you deserve it.
     
  17. versatile verve

    versatile verve Ancient
    Senior Member

    Messages:
    54
    Likes Received:
    0
    Thanks guys. And i kind of agree, cave maps focus more on time and the way they look i think, it is relitivly easy i think. Np :p.
    and yes, only 1 way bak up from bottem mid. but 2 ways down. :p
     
  18. shockwavekp44

    shockwavekp44 Ancient
    Senior Member

    Messages:
    259
    Likes Received:
    0
    It looks pretty sweet. I love cave/enclosed maps. The only thing i have a problem with in this map is that sometimes it would look like you would get confused with which is up and down and which base you are at. But great job on the interlocking and geomerging. Seems like it took you a while to make like you said. Im probably gonna be sticking to the lighter version because in Halo I cant see crap in the dark.

    :p much?
     
    #18 shockwavekp44, Dec 21, 2009
    Last edited: Dec 21, 2009
  19. versatile verve

    versatile verve Ancient
    Senior Member

    Messages:
    54
    Likes Received:
    0
    thanks man. and lol i no wat u mean, i used 2 play on this awesome blackout map (cant remember name) and i cudnt see anythinggg till my friend sugjested turning the screen brightness for halo up to "highest" lol. epic fail on my part. anyway, yea it took awhile. but cud u explain more bout the "which base ur at" part? i want 2 improve this map, and i need a little more info 2 do it, does the blue/red lights not help tell u wat side ur at? or are the lights not bright anove? any info is helpfull. thanks.
     
  20. o1000LioNs

    o1000LioNs Ancient
    Senior Member

    Messages:
    264
    Likes Received:
    0
    Very creative..So much awesomeness running through my mind..
    (I should get some buddies to play..)

    You have a very good concept going on..!
     
    #20 o1000LioNs, Dec 23, 2009
    Last edited: Dec 23, 2009

Share This Page