*UPDATE* The TEMPLE v2.0 Ok so i went back and did some merging on alot of the objects o help smooth everything out. I added a whole new walkway from the bases to the opposite side shrine. I added alot of aesthetic changes to make the map look a little more appeasing. I am 98% done with map but i am having a problem. I want to add a rocket to the map and i need to put slayer starting points but it won't let me create anymore objects! I still have like $400 in my budget though. Any help on that problem would be awesome. Let me know what you guys think of this new version so far. The spoiler is my entire first post including pics so you can use them as comparison to the new map. Spoiler This is a map that i started work on about a week ago and it has slowly come to this. I really like most of the elements that i have put into the map though i am not quite sure about the back left and right corners of the bases. Currently there are half corners. I have only playtested this map one time with a friend 1v1 playing on MLG 5 flag CTF and i really liked how it played. I need to play a round of 2v2 or 4v4 Slayer and CTF and see if i need to adjust any of the elements to help balance things. The spawns are currently set up with no neutral spawns. Each side will always spawn on their side of the map no matter what. I have thought about adding spawn zones for flag away so that players would spawn closer to the center wall but i don't have alot of experience with spawn placings and don't know really how to procede. I did not take screenshots of both bases as the map is completely symmetrical. Below are screenshots of the map. Remember what ever you see as Red or Blue looks exactly the same on the opposite side. Overview of Red base right side. Overview of Red base left side. Blue left side altar and courtyard. Red main base. Center wall and courtyards. View from Blue base to Red base with rockets in the middle.
This map looks pretty good. However, if your going to have only attacker and defender spawn points then you're really going to have to spread them out alot. Because f you don't then there will be tons of spawn killing, making the map boring to play on. I recommend using neutral spawns and just put respawn areas for CTF, Assault, And Territories.
BtR Chaos - I will try that but what i really need is testers. If anyone would be interested in testing just hit me up. Gamertag is in my profile. jameslieb - what do you mean interlokz? Are you saying i should merge more of the objects together? Atik - Uh... Thanks i guess?
You can try the Testers Guild if you need testers. By interlokz, he means interlock.. Another word for merging, so yes, you are correct.
The problem you have is that you hit the OLN limit, which is basically the largest number of objects possible on the map. Bungie added it to reduce lag, and in sandbox if you have a stacked canvas (a map with all of the default, or OLN objects. OLN stands for Object Limit Number.) you get 640 objects. Without it the number is much lower because the default objects do not count towards the OLN limit. So, basically if you start on a blank canvas you have to restart, but can finish it after much tedious effort. If you used an stacked canvas your SOL. I hope to god that you used a blank...
Im not quite sure i understand what your saying buy i downloaded a Blank Sandbox map off bungie from MasonCain and thats what i started building the map on.