Sandbox Jackal's Bridge

Discussion in 'Halo 3 Competitive Maps' started by JackalAnubis, Nov 1, 2009.

  1. JackalAnubis

    JackalAnubis Ancient
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    .
    ::::MAP DOWNLOAD::::​
    Bungie.net : Halo 3 File Details​

    Asymmetrical map designed for one flag CTF.

    Assault, Slayer, Territories, King of the Hill, Oddball, Infection, and symmetrical CTF have all been set but have not undergone testing


    Attackers begin on the mountainous switchback. The assault begins with a warthog and mongoose racing down towards the central bridge. A sniper gives covering fire from the outcropping, as footsoldiers pick up munitions from the jagged cliffside below. Hidden in concealed caves are powerful weapon caches. On the left side a gravity hammer/overshield/regenerator, and on the right sword/invisibility/flare/incindary gernades.

    The bridge spanning the chasm doesn't offer much concealement and has a small minefield covering it's far side.. Heavy fire comes in from a pillbox and gun tower framing the bridge. The grassy hill beyond houses the defender's flag. Up top a pillbox provides cover, and a network of tunnels below connect it to the bridge defenses. The defenders stronghold is armed with a fuel rod cannon, ghost, and sniper rifle.


    [bungievid]99887080[/bungievid]


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    Defenders:​

    Gate Defender: Machinegun turret, overshield, regenerator, plasma grenade
    Shield Unit x2: Battle Rifle, Deployable cover, x2 frag grenade
    Ghost
    x2 Mines cluster
    Fuel Rod Cannojn
    Sniper Rifle
    Shotgun
    x2 Mauler
    x2 SMG
    Bubbleshield
    Regenerator


    Attackers:​

    Shield Unit x2: Battle Rifle, Deployable cover, x2 frag grenades
    Assault Unit: Brute shot, Bubbleshield, x2 frag grenades
    Cave Ninja: Covenant Sword, Invisibility, Flare, x2 Incendiary grenades, x2 Spiker grenades
    Cave Bear: Gravity Hammer, Overshield, Regenerator, x2 Plasma grenades
    Warthog
    Mongoose
    Sniper Rifle
    Bubbleshield


    Nuetral​

    Flamethrower
    x2 Plasma grenades
    x2 Needler




    [bungievid]99932037[/bungievid]






    Please let me know what you think, and if you have any questrions about stuff.


    ::::MAP DOWNLOAD::::
    Bungie.net : Halo 3 File Details
     
    #1 JackalAnubis, Nov 1, 2009
    Last edited: Nov 2, 2009
  2. IxXROADKILLXxI

    IxXROADKILLXxI Ancient
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    one of the coolest looking things i have ever seen this whole week. This looks so fun, and to me it makes me feel like the map is even better with the warthogs driving down across the bridge. I well download and play it when i get a party going on.
    How ever one thing leaves me to wounder, how does the game play go with only one bridge to get across?
     
  3. Flameblad3

    Flameblad3 Ancient
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    I agree.

    Anyways, it's forged really well and it looks like it would be pretty fun with a large party, but how does gameplay go with the one bridge?
     
  4. JackalAnubis

    JackalAnubis Ancient
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    The bridge is the only point across and I can see that concerns people about the gameplay, however this function funnels the action to the bridge creating highly explosive combat. An assault on the bridge defenses will open up the road for the warthog to blow through and reach the flag headquarters. There are also very powerful equipment combos hidden in the side caves, which when used correctly can help break through the roadblock.

    I had the same concerns and was actually planning to add a small footbridge to one side. Once I started to test the map I found it was very possible to cap the flag. It was challenging to break the defenses, but this ended up being very fun and not a frustrating shutout.
     
    #4 JackalAnubis, Nov 1, 2009
    Last edited: Nov 1, 2009
  5. B3NW

    B3NW Ancient
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    Wow the map looks very nice, one concern. The tin cups do look good but when you see the flags on the flag headquaters as you so avidly named it :p

    Have you tried placing an immovable wraith on the map? So it feels a bit like ODST campaign trying to get over the bridge? :p

    EDIT: You have a DL from me.
     
  6. JackalAnubis

    JackalAnubis Ancient
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    I guess you can just imagine the flags are support beams for the roof. The good thing is they have no collision so you can just walk through them.

    I was originally planning the add a wraith (movable), but the green hill seemed to cause a problem with its motion. (which is weird because the jeep and ghost can move over it fine)

    However if you want to edit it youself simply delete the ghost and a couple pieces of stuff, then drop a wraith on the top of the green hill, it will be immobile without any need for setup (something is screwy with the ground there for it.)
     
    #6 JackalAnubis, Nov 1, 2009
    Last edited: Nov 1, 2009
  7. Ac3Snip3r

    Ac3Snip3r Ancient
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    You could literally place a tin cup anywhere you want it, plop a wraith on it and you have a 360 mortar. I really like the natural designs of the bases even if one of them has flags sticking into it. The bridge doesn't really seem much of a problem to me since conquest maps are only one way(am I right?). I would really like to see a weapons list, but you still have my download.
     
  8. Herkine

    Herkine Ancient
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    I really like the rocky feel of the map. The Attacker's base has a great pathway to the bridge aesthetically.
     
  9. TurretFrog

    TurretFrog Ancient
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    I am amazed just at the size!!! I don't expect to see a sky bubble map with vehicles this size that isn't flat! The hills and all the changes in hight add to the map. It's is also very pleasing to the eyes. Even the inside of the flag base, I saw the flag poles on the Tin Cups as support beams right away (whether that was intentional or not).
     
  10. Benzu Akamaru

    Benzu Akamaru Ancient
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    ...Holy SHI... 4.5/5
    Epic. I've always wanted to use terrain, but did not have enough skill. I would download it if it was an all purpose gametype map, but it isn't. Keep in mind limited gametypes are a turnoff.
     
  11. Snipez

    Snipez Ancient
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    This is definately one of the funnest looking maps i've seen in a while, I really like the mountainy area and all the underground tunnely parts on the other side. Is that just tin cups that make the hill? And did you edit that icture on the computer or is it straight from Halo?
     
  12. pyro

    pyro The Joker
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    I love the terrain, so this is great. most people do not put ghost merging to this kind of use. The inside tunnels make this survivable for those who are not within vehicles, but the bridge as stated before is not great for gameplay, although it does make a good choke point for the flag. The problem is I just hate to see this wasted on only one flag. This could make a great slayer map, or work for other objective gametypes.
     
  13. Mewster

    Mewster Ancient
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    Wow, I have to say this is a REALLY unique looking map. I'll give it a download and force my friends to play it and if the gameplay is good enough I might even expect it to get featured :p.
     
  14. PILGRIM

    PILGRIM Ancient
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    Just played a few games on it and it is very fun!

    The brifge dosen't effect gameplay much because of the equipment for the attackers to use.

    The only problem i have with the map owever is that there are quite a few holes at the end of passageways and such. This sort of makes it lose a bit of its moutainous feel but it is stll very good

    8/10
     
  15. superduper66

    superduper66 Ancient
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    I like it, actually. Terrain maps are pretty cool. You should try and playtest this with some really good players, because I feel that the Sniper could be powerful. Obviously I don;t know how it plays with it, but it basically overlooks the entirety of the Attacker's base and seems like it could be broken in the hands of good players. Just my two sense, lol. Good job.
     
  16. Simple Jack

    Simple Jack Ancient
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    This map is great but has two flaws from my point of view. First the tunnels arnt blocked off so you can easily fall out and die. Second all of the best weapons seem to be with the best power ups ie grav hammer with over shield. Anyways great map
     
  17. CaptnSTFU

    CaptnSTFU Ancient
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    I am really digging this map man, although im not such a fan of it in the skybubble. i believe you could do something like this on the main floor and save you some money by having a default floor too work with, but if you did id suggest making an elevated bridge then like 1 ramp to the defensive base and have everthing else elevated lol..

    Oh yeah and i forgot you know you for a true minefield feeling you could have tried to make little slots in the bridge and place fusion coils that would be epic, a nice placed nade and boom everyone on bridge destroyed.
     
    #17 CaptnSTFU, Nov 1, 2009
    Last edited: Nov 1, 2009
  18. Lamplighter331

    Lamplighter331 Ancient
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    Holy crap. That's what I said when I saw this map. -hits feature button- Seriously, this deserves to be featured. The interlocking is truly amazing and the gameplay is addictive, plus it makes me feel special because I'm running around in a mountain :). Great work, man.
     
  19. nikko

    nikko Ancient
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    This is beautiful. The only thin i don't like is that the flags on the tin cups are collision free. If they were solid, the ghost couldn't splatter everyone in the "flag headquarters"

    You have a dl.
     
  20. JackalAnubis

    JackalAnubis Ancient
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    Ok to address a few questions:

    Yes, there are sections of the tunnels which have holes in the walls. You won't find holes in the floors, but there are indeed a few gaps which are easily avoidable unless you back up into them. Unfortunately because of budget reasons small things like this get through. I played the map several times and never fell once, it is pretty easy to not fall off.

    Symmetrical / asymmetrical gametypes inlucding slayer, assault, territories, king of the hill, oddball, capture the flag, and infection have all been set up on the map. I have not tested them on the map because I find getting a party of 8+ to play a unknown custom game to be VERY FRUSTRATINGLY DIFFICULT. In my tests of the map everyone seemed to want to keep playing CTF and not try any other gametypes, so I listed this since I tested it the most.

    That one picture of the jeep driving over the bridge with speed blur around it was edited in photoshop haha!. If you're unfamiliar with photoshop filters there is a feature to do a radial blur, which streaks everything back from a center point, giving it a tunnel vision type effect.

    anyways thanks for the comments, this was my first use of ghost merging and it has allowed me to try out my more complex ideas which i would never dream of trying using the traditionally method.
     
    #20 JackalAnubis, Nov 1, 2009
    Last edited: Nov 1, 2009

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