Reminds me of Kentucky Tango (just the name)... not to be pompous. Anyway, looks like another in the growing list of excellent conquest maps. Of course this gets a DL from me. I just hope it plays as good as it looks.
I really couldn't think of anything better, so I just decided to represent the home state... The only thing that reminds me of Kentucky Tango is the fact that Indiana borders Kentucky, lol, but yeah conquest is making a big comeback. It's plays great, but multi-bomb and multi-flag are just as fun as conquest on this map... Yeah I spent quite a while on this one, It turned out nicely so I think It was worth it...
Nice one, Running. It's just so damn smooth. There are so many great conquest maps trickeling out, but I'm impressed with this one.
I have seen this map many times, and each time it has been the small details that have amazed me. The small archways with the double boxes are sick, The lowest level just looks so tidy. Small grammar error for you though: Last paragraph " CTF tip, when you get to the enemies flag, you have two three ways you can go, you can toss it "
thanks, yeah conquest is making a come back in a big way... I'm glad you like how smooth it is, that was one aspect of the map that I thought turned out very well. Not many maps turn out playing and looking exactly the way you originally envision them, but this one did for me, and I think that is why it's one of my favorites... Thanks matty, I spent many hours on detailing this map, I think it paid off because I love the way it turned out. Also thanks for telling me about the error I made in my grammar, I fixed it, I just never noticed it before you said something!
The Review Hub Map Name: Indiana Wine Author: Running Chron Reviewed By: Iv0rY Snak3 Enjoyment: 8.5/10 I have a great time every time i play this, the game is intense, fast paced, yet equal. there is just something about this map that is really fun, i'm not sure whether it's the multiple snipers or the constant close quarters chaos but it is always enjoyable. the only problem is that after a while it gets quite repetitive, maybe add something that spawns a few minutes into the game to spice up gameplay? Balance: 10/10 being a completely symmetrical map it is kinda hard to make unbalanced, but the weapon set up is also top notch, it always functions well i never would've thought that 3 snipers would work in such a small map, but they do with some great results. also, the layout of the conquest territories is very smart, because holding the second territory is quite hard if you are trying to get to the central territory because of the lines of sight. Durability: 9.5/10 The map is completely inescapable because of the effort you put in to make it reach the elastic barrier, as well as all the aesthetic touches on all the other walls, like the a-signs and moveable scenery near the central territory. the spawns are perfect for a conquest map, although it can be annoying to be under fire the second you spawn, even the that is generally what the gametype is designed to do. Aesthetics: 9/10 The map is beautifully interlocked, there is virtually no bumps anywhere, and you added the moveable scenery behind the central territory which was a nice touch. my only question is, a soccer ball? really? why? Originality: 7/10 Being a conquest map, it definitely limits you from adding a lot of original features, although you did well whilst staying within the bounds of a conquest gametype. there was very little you could've done to improve this make because of the constraints of conquest. Overall score: 8.8/10 this is a great map, almost the perfect conquest map IMO, there were very few things you could've done to improve upon it and a v2 is definitely not necessary. one question, during one of my matches, the soccerball found it's way into the rest of the map, was this intended or did i glitch something? anyway, great map, keep it up!
Awsome map, could use some more pics, butit looks very clean and well put together. Qued for DL and commented on bungie
Thanks for the review, The soccer ball get released into the map when you destroy two fusion coils that are visible but somewhat hidden, it wasn't a glitch. I originally made the map for conquest but it turned out to be better for multi bomb/flag, and neutral bomb. Because you have to go out of the way to get to the middle territory it really doesn't fit what conquest was original intended to be, which is a linear push without necessarily having to stop to get a territory. But nonetheless it's still fun, thanks...
I remember playing on this map, I had a blast. Very good map, I can see why it took you 40 + hours. Right now I don’t have any space for any maps, but this would be one I will have to DL once I do.
This is an awesome map. It really does Conquest justice. I really like the chaotic mid section and the little sniping area. I also gotta say that the eye candy behind the fence walls are a really nice touch. Adds a feel of realism to it. Overall 4/5
How did you manage to find this map? Wasn't it like waaaay back in the map pages? I'm pretty sure you just bumped something kinda big. But someone else correct me if I'm wrong. But now that this has started again nice map chron! Looks pretty good to me. Can't wait to see some more conquest from you!