Equitable Description A city of old, deserted from rebel insurgents. Then from invasion of the covanent, turned battle ground. Equitable, originally named Elysium, is a fast paced, fully symmetrical map with multiple choke points, tactical jumps and lines of sight. Plays best with Teams of 4-6 and with Objective Gametypes. Best GT: CTF/Assult Rest: Team Slayer, Team KotH, Oddball, Territories This map has been one of my best, and has gone through 3 complete remakes, not to mention many hours of tweaking and testing. Support my map in ATLAS![bungievid]93486220[/bungievid] Layout It features a highway on one side of the map for a quick height-advantage assult on the other base. Rockets also spawn in the middle of the bridge, be careful you don't get sniped. The Neutral Objective spawns in-between the 'Entrance' Towers (middle), where there is a missile pod. Each base consists of a Tower where the Objective spawns. A single two-story building makes up the other side. The first floor leads into mauler room, where there is a window that you can -barely- jump through. Each side is connected through a hallway, in the middle of which is a lift leading to the second floor courtyard. The Second Floor starts with Sniper Hallway to a Y-Junction, one side leading into the open courtyard and the other bringing you into a CQC Hallway behind the Lift Structure in the middle of the second floor. In the Tunnel(under courtyard) is a bubble shield. Weapons Amount-Weapon-Respawn 12xBattle Rifle x20 2xCarbine x30 2xMauler x60 4xSMG x60 2xSniper Rifle x180 1x Rockets x150 1x Missile Pods x180 1xOvershield x180 1xBubble Shield x120 2xWarthog x180 2xMongoose x30 14xPlasma Grenades x20-30 Download Red Base Blue Base Inside First Floor View from tunnel of First Floor Base Entrance to Second Floor Overhead of Second Floor Hall and Courtyard Second View Front of Base Looking out from the base Download
A h sweet map yeh it was called Elysium it looked good then, now that it's finished I say awesome job Anyways good map I like it good forging well done XD
i really like the look of this map, most sandbox maps looks a bit the same but this looks unique and original, I especially like the weapon placement and the highway. Good job
Looks like a great design and well constructed. Only one thing that frustrates me; those two pillars on each side of the central area (one upside down and one normal). They look like they were just thrown there without much thought and I can see no real use for them other than some weak cover.
Thanks for the feedback guys @Meteor They are for some basic cover, and to give less room to the warthog. I hit the object limit and have no money left, ($2) so thats most I could do to balance cover and object size to limit warthog space. They actually play pretty well for being basic.. more then once we've had a struggle for the flag around those plats. They may look simple but they work. Map updated- I added territories as a supported gametype and did some minor aesthetic tweaking (mainly red base Obj tower was z fighting, some other spots on the ground do it but those i didnt fix, cant even, ..still if your looking at the ground your doing it wrong!)
Yes thats right I did test this. I didn't have any real issues with it and I liked that it was a large map but it had enough cover and structures spread out well enough that you didn't notice it. The midlestructure halways remind me of the pit and how close combat mixes in with long lines of site [rockect hallway on the pit] . This lead to some good grenade action which I like , I love boucing nades of walls. The main part of the map which some might neglect is the overpass highway which is a key position to hold on this map. If you hold the highground you will have a great advantage on this map. I had no issues with spawns or weapon lacement so overall its a good map.
Good map, nice Geo merging and interlocking. The base designs are pretty good, i really like the side bases. Those look really nice.. good weapon layout and good placement of things.. keep up the good forging.
Thanks for the feedback guys This was pre-ghost merging also so the geomerging was a ***** with the ramps to the bridge. did it at least for an hour retrying it to get it even. lol
Hey Andrew, you obviously know why I'm here lol. Great map, smooth interlocking and geomerging makes this map pleasing to the eye. Gameplay was great and fast paced. Oh and don't listen to Joe, he obviously doesn't realise that the only way to show spawns is in forge.
Thank for the post Prophet, worked my ass off with the interlocking/geomergin. =P One thing I kinda want to aim for is like you said, fast paced gameplay where you're always in the action, but not getting spawn killed.