I have been experimenting with methods for drop spawning people onto a map. I can make floating spawnpoints outside of sandbox, (above the towers). I already experimented with a drop pod composed of damaged columns which worked well except when passing the outer barrier of sandbox, the person is slowed and killed by the drop pod 50% of the time. Additionally, I have been trying to find a way to make the pod drop, again when the person spawns. The difficulty with this is the person and the objects spawn at different times. In the map Halo 2 (racing infection), there is a pallet that causes a chain reaction when anything touches it, and this might be helpful in creating a drop pod. Any help is appreciated
You could use the dropod from ODS3 or ODSZ I dunno, one of the other. You could make it so they hit a building or something in the laserfield before they hit the barrier. and the pallet thing, search halo 3 wire switch in youtube, im in the video, I think thats what you meant.
I understand the vibration mechanism, which I have used before but never thougt of for this purpose or connected to the aforementioned map. I have never heard of these other maps you mentioned so could you post a link. The barrier is actually what keeps people from leaving once the lasers are deactivated, however with the lag of large games, these also slow down players. I may be able to solve this with a custum powerup.
Yeah np. http://www.forgehub.com/forum/halo-forge-discussion/80653-o-d-s-z-orbital-drop-shock-zombies.html http://www.forgehub.com/forum/aesthetic-maps/81305-hev-drop-pod.html Two maps, two different drop pods. well the second link is a tutorial I couldnt be bothered linking to ODS3
Rifte Gifles new map Protocal has better working drop pods then ODS3's. Im not going to link it because im lazy + it shouldnt be that hard to find. The only problem I have with this is the team gaining the lead, and camping in the drop pod room. Unless your not doibg a slayer based gametype, then dissregard what I said.
Thanks but I actually just got protocol from a friend about an hour ago. I have already created a drop pod which splits on impact without harming the occupant. I just needed the ways to make the drop pods work multiple times upon spawning after start. No need for further help.