Sandbox Elgraz Plaza

Discussion in 'Halo 3 Competitive Maps' started by Thejackle123, Oct 25, 2009.

  1. Thejackle123

    Thejackle123 Ancient
    Senior Member

    Messages:
    9
    Likes Received:
    0
    Egraz Plaza
    TheJackle123

    Download

    Elgraz Plaza is a primarilly small free-for-all slayer map but can be played with most built in free-for-all gametypes. I am going to test this map on tuesday so expect a new version somtime after that. This is the first map I'v put on forgehub so I hope you enjoy :)

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Download
     
  2. II6clique jxIxj

    II6clique jxIxj Ancient
    Senior Member

    Messages:
    328
    Likes Received:
    0
    good map not terrible but what you should do is make another base that is identical and make multiple paths from one base to the other and add some more guard rails down stairs, its really frustrating to fall off and it a lot more enjoyable when you make the map as safe as possible
     
  3. The Moran

    The Moran Ancient
    Senior Member

    Messages:
    354
    Likes Received:
    0
    wow... just wow... this is a very small map indeed. it seems too simple in my opinion, i think most could make something similar in about 30 mins. at least theres cover, but the map is simplistic... but not the good kind, you should build something else around this part, like another layer, and expand on these current layers.
     
  4. Gollygeeanelite

    Gollygeeanelite Ancient
    Senior Member

    Messages:
    797
    Likes Received:
    2
    The map isn't too bad, but the design seems pretty basic, like most first maps. This map is one of those experimental maps that doesn't have anything too appealing to it and just makes you ponder on whats missing. Possibly the greatest thing in question is the smoothness of the map. After that comes the balance. I can't think of any major improvements that would have people storming into this thread to download.

    Decent first map and I hope your forging cocepts improve as you learn more.
     
  5. MattKestrel

    MattKestrel Ancient
    Senior Member

    Messages:
    433
    Likes Received:
    0
    Yeah, this is pretty good, as we found out yesterday :p I'll help you test for the full release, if you like. :D
     
  6. Thejackle123

    Thejackle123 Ancient
    Senior Member

    Messages:
    9
    Likes Received:
    0
    I was thinking of expanding alot and using this as the center piece of a team slayer map. Are you alowd to post pictures of concept drawings on forgehub?
     
  7. Thejackle123

    Thejackle123 Ancient
    Senior Member

    Messages:
    9
    Likes Received:
    0
    Send me an invite and I'll join, my xbox is on in the background say so just say somthing on your mike when ur going ti start
     
    #7 Thejackle123, Oct 25, 2009
    Last edited: Oct 25, 2009
  8. Decadence Night

    Decadence Night Ancient
    Senior Member

    Messages:
    294
    Likes Received:
    0
    lol at the tripmine in the weapon holder.

    i actually really like the simplicity. i can easily see this as being a centerpiece with a base on either side. and i can see ramps going from each base to the upper level and one wider ramp from the bottom of each base to the lower level. just try expanding it a bit. this has some really great potential.

    ok i ran through it. it could use a little bit of smoothing out. and you really need to look at the respawn rates on the weapons. I don't think rockets are a good choice for the map, and it's definitely not a good idea to have it on 30 second respawn.
     
    #8 Decadence Night, Oct 25, 2009
    Last edited: Oct 25, 2009
  9. Ac3Snip3r

    Ac3Snip3r Ancient
    Senior Member

    Messages:
    548
    Likes Received:
    0
    You can't advertise your map in another person's thread! Seriously!

    You should think about adding more to the map, maybe put some more cover along the bottom of the map. I like how you layered the map, adding multiple levels to enhance the gameplay. Not bad for a first map though.
     
  10. Thejackle123

    Thejackle123 Ancient
    Senior Member

    Messages:
    9
    Likes Received:
    0
    Oops forgot everythings on default respawns at the moment, thanks for reminding me

    At the moment everythings on default respawn, I'll need to think about that. As for the rockets it was a bit last minuet and I was trying to attract more attention to the bottom level, I found that The bottom wasnt used much during gameplay rather as just a shortcut from one side to the other though adding bases would solve that.
     
  11. Decadence Night

    Decadence Night Ancient
    Senior Member

    Messages:
    294
    Likes Received:
    0
    try something a little simpler. take out the rockets, brute shot, and trip mine. just put an overshield down there on 120 seconds. that's plenty of incentive. and what's with the trip mine, anyway?
     
  12. pyro

    pyro The Joker
    Senior Member

    Messages:
    3,703
    Likes Received:
    4
    This is a really great start to a map, something of a layout similar to epitaph. Extend level two platforms out each side from the floating ramps in the last picture, add ramps or gravlifts up to this area from the base level, and add some cover to the base level. Another thing to make this look better would be removing the weapon holders, which are usually only used for weapons that cannot support themselves, such as the energy sword.
     
  13. Rorak Kuroda

    Rorak Kuroda Up All Night
    Forge Critic Senior Member

    Messages:
    1,923
    Likes Received:
    10
    This map might work with my variant, fiesta loca. I really like the layout, but it seems so small and bland. If you are going to keep the map this size, work with different merges to see what cool aesthetics you can come up with.

    *after download*

    The map works well with fiesta loca! The only problems I have are some of the small bumps, and the bottem floor has no edge-guards. Keep it up though, this is a good first map.
     
  14. Thejackle123

    Thejackle123 Ancient
    Senior Member

    Messages:
    9
    Likes Received:
    0
    The trip mine is in a weapon holder because, on oddball, theres a ball spawn point there and you cannot see it.
     
  15. Decadence Night

    Decadence Night Ancient
    Senior Member

    Messages:
    294
    Likes Received:
    0
    what i meant was why is it there in the first place? tripmines are mainly anti-vehicle. they're almost useless otherwise.
     

Share This Page