Sandbox Predation 2.1

Discussion in 'Halo 3 Competitive Maps' started by Short Bizzle, Oct 23, 2009.

  1. Short Bizzle

    Short Bizzle Ancient
    Senior Member

    Messages:
    137
    Likes Received:
    0
    Predation 2.1
    Created by: Short Bizzle

    Recommended number of players: 2-10
    Game types: Slayer, Capture the Flag, Assault, Odd Ball and KOTH.

    [​IMG]


    DESCRIPTION:
    This is a map I made a while ago and never got a chance to post. This map is made for all the players in the Halo 3 universe to enjoy super happy fun time!!

    This map has gone through a few transformations. I've tinkered with this map quite a bit constantly making alterations to routes, weapon placement, and lines of sight. When I made this map I tried to think of every conceivable decision a player would make during the course of a game whether it be odd ball, CTF, or plain old slayer. I took in to consideration line of sight, grenade throwing, and map movement with every object placed on Predation.

    WEAPONS AND EQUIPMENT:

    --Here is the basic* equipment list for Predation:--

    Plasma G-nades [check]
    Power Drain [check]

    --Here is the basic* weapon list for Predation:--

    Rocket [check]
    Sniper [check]
    Carbine [check]
    Mauler [check]
    Brute shot [check]
    Noobler [check]
    Bea Arthur [Hell YAA!]

    *Like I said "Basic" you will notice weapon and equipment placement in the pics.

    PICTURES:

    With the pictures I'm about to show you, you will notice that in every shot there is something blocking at least one area of the map. This encourages map movement because you can never get a clear shot on everywhere, but you can be shot from somewhere!

    Now for the pics which will help describe map movement, weapon placement, and lines of sight.



    WARNING: The pics you are about to view are extremely SEXY are intended for mature audiences only! Parental discretion advised!



    -----------------------------------------------------------

    First up is the Overview (Rockets spawn at the bottom of this photo, sniper towards the top, and the bases are clearly marked)
    [​IMG]
    Note: The ceilings were removed for clearity

    -----------------------------------------------------------

    Another Overview (Rockets spawn at the TOP of this photo, sniper towards the BOTTOM, and the bases are clearly marked...haha copy and paste)
    [​IMG]
    Note: The ceilings were removed for clearity

    -----------------------------------------------------------

    I'm going to start off showing you the map as you would see it when you 1st start. Then continue on our way through natural transitions of the level.

    Here we are at the Blue base/start spawn
    [​IMG]
    Note: Remember this is a symmetrical map. What goes for Blue Base is the same for Red Base!! Make easy you remember!!

    ------------------------------------------------------------

    From the top of Blue Base looking to rocket spawn aka top mid
    [​IMG]

    ------------------------------------------------------------

    A similar angle showing the multiple paths on the right
    [​IMG]

    ------------------------------------------------------------

    Here is a view overlooking the blue side of the map
    [​IMG]
    Note: Notice the path way behind the large column to the left. This is where are next pic is taken.

    -------------------------------------------------------------

    Brute shot spawn to power drain.
    [​IMG]

    -------------------------------------------------------------

    A closer look at brute shot spawn and the 1st floor exit to center
    [​IMG]
    Note: Brute shots spawn with zero extra clips and fusion coils are on 30 sec respawns

    --------------------------------------------------------------

    Here is the shot from power drain to brute shot
    [​IMG]

    --------------------------------------------------------------

    Now we are going to jump up toward rocket spawn. In the corner down the hall in the top of the photo is where the mauler spawns (one on each side). Also the "stone bridge" holes lead down to the same "stone bridges" in the photo above. (map movement!)
    [​IMG]
    Note: Rockets drop spawn every 2min with one extra clip. Mauler no extra clips every 90sec.

    --------------------------------------------------------------

    Here's the view from rocks to snipes (the sniper is that lil itty bitty thingy right in the center of the pic. You see it? Isn't she precious!?)
    [​IMG]
    Note: Sniper drop spawns every 2min with one extra clip

    --------------------------------------------------------------

    Here is the view from snipes to rocks
    [​IMG]

    --------------------------------------------------------------

    Another view of snipes to rocks
    [​IMG]
    Note:This pic basically is here to show the 2nd level of the sniper area. (aka snipe 2) and the quickest way between the bases (also the most open!)

    ---------------------------------------------------------------

    And we round up our photographic journey with a view from the Red Base up to rockets (look at that line of sight!)
    Notice how the blue team cannot rain hell on red spawn simply by posting up at rocket spawn! (Map movement!!)
    [​IMG]
    Note: Again remember that this map is completely symmetrical!

    Epilogue:
    This map has evolved into quite the predatory beast, devouring hours of awesome fun happy time!! Make this your next download and I'll give you free nun-chucks** for your Master Chief!!


    Download Predation 2.1 YAYYY!!

    **no you can not haz nun-chucks!
     
    #1 Short Bizzle, Oct 23, 2009
    Last edited: Feb 24, 2010
  2. SpartanII7

    SpartanII7 Forerunner
    Senior Member

    Messages:
    4
    Likes Received:
    0
    In the last picture I noticed a y-tube really high up on the map. How many floors are there?
     
  3. Short Bizzle

    Short Bizzle Ancient
    Senior Member

    Messages:
    137
    Likes Received:
    0
    Tube pieces are what i used to make the ceiling. They're there to bounce grenades off of so they don't go flying over the walls. It also makes it nearly impossible to get out of the map especially during game play!

    It's just 2.5 stories.
    1)the ground floor
    2)the needle spawns (where the large columns are) and above the bases
    2.5)Rocket spawn and Snipe 2

    You'll also notice a lot of ramps to get to all of the areas and different levels. This aides in map movement and for more interesting Bea Arthur fights because strafing isn't only left and right, it's up and down!
     
    #3 Short Bizzle, Oct 23, 2009
    Last edited: Oct 23, 2009
  4. ott2own

    ott2own Ancient
    Senior Member

    Messages:
    32
    Likes Received:
    9
    Dude i love all the changes that you made to this map since I last seen it! Love the new 2 story Sniper area, really love the new tunnel area under rocket Spawn, also you made more cover which now has made this map perfectly balanced and smooth.This map looks like it would be great for almost any game-type.Great map , nice post!
     
  5. whiizzle

    whiizzle Ancient
    Senior Member

    Messages:
    456
    Likes Received:
    0
    i like those big lollypops.

    the map looks very nice, i will have to play it tonight
     

Share This Page