Sandbox MLG Shallows

Discussion in 'Halo 3 MLG Maps' started by Chnandler Bong, Oct 23, 2009.

  1. Chnandler Bong

    Chnandler Bong Forerunner
    Senior Member

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    This is a map I made over the span of like a month. I went back and revised and changed things several times. I like to think of this as a spiritual successor to Narrows.

    Let me get straight to the pictures anyway.
    Here's the download:
    Bungie.net : Halo 3 File Details




    Overview
    [​IMG]

    Red Base (View 1)
    [​IMG]

    Red Base (View 2)
    [​IMG]

    Under Middle
    [​IMG]

    Side View
    [​IMG]

    Weapons:
    Battle Rifle x8
    Covenant Carbine x4
    Mauler x1
    Rocket Launcher x1

    Equipment:
    Frag Grenade x8
    Plasma Grenade x4

    Gametypes:
    Multi-Flag

    If you think anything should be changed or added, keep in mind that I'm maxed out on map items. Hope you enjoy this, but please leave some comments.
     
  2. RaBBiiTTT

    RaBBiiTTT Ancient
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    I recommend you place some barriers on the sides as to prevent falling.
    Personally, I have never really liked those tunnels shaped like the letter L unless they are put to a really good use. They also don't seem to fit the MLG theme IMO.

    Why only Multi-Flag? Adding Team Slayer would be great.

    One more thing, widen your map. Close-quarters combat will be fairly common here and long-range combat however, will be frustrating since the map is extremely dense and non-spacious.

    Good luck on the improvements.
     
  3. Chnandler Bong

    Chnandler Bong Forerunner
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    I'm sorry, are we looking at the same map? There aren't any L tunnels here. They're called corners by the way. As for wideness, this map is as wide as I can make it. The amount of items required to space it out aren't available. Try playing this map, it doesn't have a cramped feel at all.
     
    #3 Chnandler Bong, Oct 23, 2009
    Last edited: Oct 23, 2009
  4. RaBBiiTTT

    RaBBiiTTT Ancient
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    My apologies for the error. Same statement still goes for the tunnels. They don't make much of a difference.

    Alright, I will play this map. I shall come back with some more feedback.
     
  5. jaybo1996

    jaybo1996 Ancient
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    Well, Looks like you made narrows not suck.

    I'll see if I have space to dl, but this looks epic, Especially the bases!
     
  6. Chnandler Bong

    Chnandler Bong Forerunner
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    Thanks. I'm glad someone likes this map. MLG turned it down because of the tubes on top of the bases.
     
  7. Fluffy Pie

    Fluffy Pie Ancient
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    Why did they turn it down because of the tubes?

    EDIT: Thanks for answereing my question
     
    #7 Fluffy Pie, Oct 24, 2009
    Last edited: Oct 25, 2009
  8. Chnandler Bong

    Chnandler Bong Forerunner
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    They said it creates too much security for the players, and that they would never leave their base. Getting on top of those tubes requires you to jump on that very thin wall. This is what one guy said though. It seemed pretty spot on because he's a senior member or something. He also mentioned this map would put Instinct's recent +170 K/D spawn camp to shame.
     
  9. Ladnil

    Ladnil Ancient
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    lol I'm hardly a senior member, I have like 100 posts there. And the +170 was hyperbole, but the point still stands. Those tubes have excellent LOS on most of the map, and there's very little reason to ever leave that position. Plus, if you do leave your own base's tubes, and manage to get on the other team's tubes, you have a clear shot at nearly all of the spawns to spawn trap.

    Just remove them(consider lowering the rest of the back edge of the map too), and the map will be much better, though still a bit small.
     
    #9 Ladnil, Oct 25, 2009
    Last edited: Oct 25, 2009
  10. Chnandler Bong

    Chnandler Bong Forerunner
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    Ladnil man, you're everywhere. I don't really know how to change the map from where it is. It just feels like its right. Onslaught is a small map too, and recently as you know, there was that whole +170 ordeal. I made the tube area for an extra spawn area. Ran out of ideas, as well as items. It was like a last resort.
     
  11. Rorak Kuroda

    Rorak Kuroda Up All Night
    Forge Critic Senior Member

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    Honestly, I don't see too much camping going on in those tubes. It seems like you could just toss a grenade in and flush any campers out. I'll download and see how it plays.
     
  12. Fatgezzer724

    Fatgezzer724 Ancient
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    This map gives me a feel of i could play similar to narrows without the snipers. a long thin map with multiple layers is a great thing, and bases look sick.
    Fatgezzer724
     

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