Complex Hello, Forgers, one and all. It brings me great pleasure to show you my very first original creation, Complex. I started this map with a clear vision in my head over what it would be like, and the final result couldn't be any more different. This map shows how an idea can evolve as it's materialized. Complex features a single structure dividing the map between two sides. There are several ways a player can choose to go through or over the building to get to the other side and inevitably, to their opponent. The map is rather small. It probably has about the same square-footage of Guardian. But don't let it's size fool you. The architecture offers many opportunities for both close and long range combat. Screenshots ^Overview^ ^Red side ramp and entrances^ ^Red side tower and ramp to the roof^ ^Blue side entrances^ ^Blue side tower and ramp to the sniper ledge^ ^Roof^ ^Other side of the roof looking out to the sniper^ ^The main wall and sniper ledge^ ^Inside. shotgun spawn. space is tight, so I couldn't get any other good shots^ ^This should give you a better idea of the interior^ Weapons & Equipment Weapons 8x Battle Rifles, 2 extra, 30 sec 1x Sniper Rifle, 1 extra, 120 sec 1x Shotgun, 0 extra, 90 sec Equipment 12x Plasma Grenades, 45 sec 4x Frag Grenades, 30 sec 2x Regenerators, 60 sec 1x Overshield, 150 sec V2 update. got rid of half walls. V3 update. added support columns to walkways, smoothed out some bumps. V4 update. added some aesthetics to the spawn areas as well as additional overhead cover. fixed KOTH. improved respawns.Download Complex The map is set up for Team Slayer, Multi flag, Team KOTH, Territories, and Assault. I hope you all enjoy it. Thank you very much. Peace.
Man that sniper ledge is 10/10 for aesthetics. I have to see how the sheild doors work in gameplay, they are not usually necessary but who knows? Also take out the overturned quarter walls, they are not necessary for cover and only clog up the space.
incredible map you've got, again like he said i love your sniper ledge, but im not sure why you chose to have overturned corner walls everywhere, i know im not helping much but again i have to play it to give a better review
you're probably right about the half walls. the space seemed too empty and they were just a whim. the shield door on the top is there so people dont just toss grenades down there. the other two are there for the same reason and that they're really close to the main spawn points.
This looks verry complex (lololol lame joke) Anyways, the sniper ledge is verry verry verry nice looking with the fin supports. Also, the bases look well forged. The one thing thats bugging me though is the random wall half in the 5th picture. Other than that it looks great.
If this doesnt get into matchmaking, im going to write a crapstorm letter to Bungie. I absolutly love the astethics on this place. Would defently be cool to see this in campaign. 10/10, nice job!
i love the design on the sniper ledge and the overall symmetry seems decent enough this also has potential (in my opinion) to work with a MLG KOTH gametype using the Pit as inspiration for Hill spawns
This looks like a great map the aesthetics get a 5/5, the originality gets a 5/5, i can't rate on gameplay yet do to the fact that I haven't played on it yet, overall so far 10/10. I agree with some of the people who posted above me that you should take out the overturned half walls. Correct me if I'm wrong but is the area in-between the building and the sniper wall blocked off because if it is I would unblock it because if it is I would unblock it because right now you only have two paths in objective games, the building and the sniper ledge, it would also render the area in-between the bases and the wall pretty much useless. That is just my opinion and it might change when I play on the map, but you are getting my DL. Right now I say make a version 2 with the half walls removed and the in-between area unblocked. EDIT: I would also add different weapons if possible. ¿How would this get into campaign?
actually, there are 5 routes between the 2 sides when you count the 3 ways through the building. and right now, KOTH is set up with only 1 hill at the top. i didn't really think about multiple hills. V2 is up. no more half walls. but i'm keeping the sides divided. i like it that way.
Gotta say it looks pretty legit. I really like the differnt levels and the roof leading to shotgun. The high walkway kind remind me of one of hang em high, dont know why though. Anyways very clean looking map, really looks like you ran out of stuff when making that wall, did you?
Solid map nice seanery. I fail at speeling. Anyway I like the multi levels. That is really appealing to me and I can tell you are a good forger just by looking at this map and your others so I can't wait to see what you have in store next. One suggestion would be to take a look at your spawn system because in the last pic it looks very random and centeralized.
actually, i have about $50 left. plenty for little tweaks here and there in the future. this is a small map and the wall only took $240
After seein this layout this map was an instant dl and i cant wait to custom game it.... appearance alone is a 5/5.... great work on the sniper lookout
Looks very inpressive. Like mentioned earlier i think opening up the side along the wall by making a path under the bridge to the sniper. Also maybe move the shotgun to the top of the building rather than inside. And this would be a good MLG map if you just swap the shotgun for a mauler.
Yes this map looks great especially the sniper ledge and the look at room. Great job on the merging and interlocking and the gameplay looks like it would be pretty fun. 8.5/10 Great job!
This is really good it reminds me of hang um high almost just because of the high sniper walkway. Really nice ghost merging i know that can be a pain, but good job. This is really well done and should get a feature. 5/5 and dl.
I like the creative design of the map, looks like it took you some good, hard thinking for this one! Im running out of space so I might not dl, but I'll definately try it out eventually.
Hang 'em High is my favorite map of all time, so it's possible that some parts of Complex were inspired by it.
this map looks very well made. your spawn points look a litttle randomly placed though. The map. i think this map looks very cool but some work could be done to it.